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Reflections's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Green (Green themes, style, use of Sanae/Mima, etc) | #16 | 3.257 | 3.257 |
Story / Writing | #24 | 3.371 | 3.371 |
Use of Theme (Retroactive, Retrospective, Retro) | #34 | 3.743 | 3.743 |
Visuals | #39 | 3.400 | 3.400 |
Concept | #43 | 3.486 | 3.486 |
Overall | #50 | 3.029 | 3.029 |
Audio / Music | #67 | 1.971 | 1.971 |
Balance (Challenge and Fairness) | #68 | 2.114 | 2.114 |
Gameplay | #69 | 2.229 | 2.229 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Kiroko
Streaming Permission
Yes
Touhoufest Showcase Permission
Yes
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Comments
This is an entry which will stay with me for awhile. You really nailed down the feel of someone noticing the inextricable passing of time and the silent cruelty of what it can do to someone. Which is very weird to say about an interactive fiction where you press A to talk to yourself, but the dialogue just captures those feelings in such an intimate way and the environment is so befitting of such loneliness, I cannot help but to reflect on how I feel about my own life.
This is fantastic and one of my favorite entries of the Jam, even if there's not much in the way of gameplay or challenge.
I love the model even if it's creepy, the ambience is nice, but the text is very hard to read.
Lovely little bite-sized walking simulator (using this term in a positive way). It reminds me, probably because there’s not a lot of other games as a benchmark in my mind for this kind of game, of Depression Quest. That feeling of shoring yourself up from the world, preparing, pointing out how good it is inside is one I can recognize and that I’ve reckoned with. Especially when it goes a step further and your comfort zone shrinks and shrinks to the point that you don’t want to do anything at all. There’s just this little bubble around your bed, your couch, or wherever you sleep. It’s not that you don’t want to leave this bubble, that you don’t recognize the wrongness, but the mode of reasoning for someone with depression is all twisted, all at the wrong angles. The conclusions are there in the literal words but never in spirit. It’s a tossing, turning feeling of ambiguity to know what you need, what’s incorrect but not actually recognizing that you’re not grappling with it in the way you should; you’re trouncing around it, making reasonable sounding arguments to yourself why you shouldn’t. But it’s not reason that dictates why we don’t get up in the morning.
This comment got long. Great game, I think the atmosphere did really well in helping to sell the point of the writing. Oh the bliss of thee corner, your moonlit corner…
The visuals were neat and I liked the "retro" filter, but I did have a few issues with them. The text was barely readable, which in a story-heavy game is a problem. The warping effect on the walls when you move was distracting as well.
The sound is minimal but I like it. The humming sound gave a feeling of anxiety, and the sounds of people outside added to it.
The story is kind of unclear to me. What exactly is Sanae depressed about? I couldn't tell how it fit in to the "official" story of Touhou as well, or whether it was an alternate universe or not. The writing is otherwise decent, and the only other flaw I noticed was that Haruhi should have been capitalized (when you check the bookshelf).
I can't tell you how much I absolutely ADORE the vibes and feel of this game!! You did an amazing job capturing the feel, it's just perfect!
Corner Gang Corner Gang
Not exactly sure if there was a game aspect to this entry but the door portion was fun to read.
albeit I was quite confused by the gameplay, this is still a great entry, the graphics are so nice and a perfect take on the theme, you truly nailed the PSX look! low poly sanae is so cute 10/10