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A jam submission

Conscious Replicant Terrarium ~ Temporal VisageView game page

A short metroidvania touhou game made for touhou fan gamejam 13
Submitted by StianWhateverLilleng, Yamibam, Nelde95 — 37 minutes, 19 seconds before the deadline
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Conscious Replicant Terrarium ~ Temporal Visage's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Green (Green themes, style, use of Sanae/Mima, etc)#143.2863.600
Balance (Challenge and Fairness)#362.9213.200
Gameplay#422.9213.200
Audio / Music#462.9583.240
Concept#493.2863.600
Overall#522.9943.280
Use of Theme (Retroactive, Retrospective, Retro)#533.2503.560
Story / Writing#551.9352.120
Visuals#622.8483.120

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Stian Lilleng, Silje (Yami), Edvard Halmrast Lentz, Åsmund H. Tveten, Espen Hanto

Streaming Permission

Yes

Touhoufest Showcase Permission

Yes

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Comments

Submitted

Neat game. The movement controls and animations are pretty smooth for the most part. Except for the spin move. That move had me taking a few minutes just to execute and i end up having to mash the down and jump keys to be able to use it. Hopefully you make it simpler to use. Some sound effects would also be nice since there is no audio other than the background music. The bullets could also be recoloured because they blend in too much with the outdoor background.

I was worried that the melee attack was going to be useless but it turns out that it deals way more damage than bullets. It also lasts deceptively longer than you'd think, so it gets a pass👍

Like Worm said earlier, the game does feel like a tutorial. However, for demo purposes, the proof-of-concept and execution is excellent, the abilities all had their chance to be used.

Submitted

Pretty enjoyable for what was there. I really dug the slide jump. I think the melee attack could be tuned a bit to feel more satisfying. Music is also very good. I loved the combo of her windows and PC-98 themes.

In its current state, the game feels like a tutorial, teaching you to use the abilities you acquire, but running out of time before challenging you to use them correctly.

The movement in its current state is solid but it might lack diversity to make engaging platforming: things such as a double jump, a wall jump, interactive elements in the world or other such things (not necessarily all of them).

The fighting abilities in their current state are probably too slow and unwieldy for the faster enemies near the end and with how simple the the enemies are, the fighting isn't particularly interesting. As a result, if you had had time to extend the game a bit without having time to add more complicated enemies or to change how fighting works, you would have been better off just removing combat abilities and having the enemies just be moving obstacles.

Submitted

I really like the movement mechanics! Had fun figuring out how to navigate some sections, accidentally stumbled upon combos a couple times