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Like A Kirin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #50 | 3.250 | 3.560 |
Use of Green (Green themes, style, use of Sanae/Mima, etc) | #52 | 1.753 | 1.920 |
Visuals | #56 | 3.031 | 3.320 |
Audio / Music | #56 | 2.593 | 2.840 |
Gameplay | #67 | 2.300 | 2.520 |
Story / Writing | #74 | 1.242 | 1.360 |
Use of Theme (Retroactive, Retrospective, Retro) | #74 | 2.337 | 2.560 |
Overall | #76 | 2.191 | 2.400 |
Balance (Challenge and Fairness) | #78 | 1.643 | 1.800 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Binpuki, firubii
Streaming Permission
Yes
Touhoufest Showcase Permission
Yes
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Comments
please continue this. I want to experience the full angy of rin satsuki!
This game's got a very lovely, cartoon-y style to it. It feels hand-painted and taken care of in a way that delights me. The music is also zany and fits the general mood of "wacky beat-em-up." Unfortunately, the game itself is kinda unfinished. No matter how much I beat up the fairy, I never win or advance anywhere else. I am left to wnder eternally, my hitboxes visible to the world around me. I'd love to see this at its best form.
I wonder why the fairy sticks to Rin when Rin touches her.
Slippery movement like a wet bar of soap. Since there's no game there's no gauging how good or bad it can be.
Jump button... No uses in this demo so idk.
The rest of the controls seem good.
Because of the chibi body proportions, the moves feel a tad too small for a Beat-M-Up. You could try stretching the attacking moves a bit or add attack effects to give some reach to the characters. Anything to make the moves more visible. Also the leg should look more visible too, it's really thin-looking right now.
Overall, from this build, I'd say that the gameplay implementation is a success.
While there's not much to see, the art style is funny and Rin's animations are nice. It's pretty good to see her fighting moves. Her moves being fully sprited is a welcome surprise to me.
This is for the people who don't get the reference:
The art's very charming.