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A jam submission

Feathered Defence ForceView game page

2hu Birds TowerDefend Against 2hu Invaders
Submitted by Mussclik — 22 hours, 20 minutes before the deadline
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Feathered Defence Force's itch.io page

Results

CriteriaRankScore*Raw Score
Audio / Music#213.1863.186
Gameplay#263.0703.070
Use of Theme#283.1163.116
Visuals#363.1163.116
Overall#363.0233.023
Challenge#402.1162.116
Concept#423.0933.093
Story / Writing#471.3721.372

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Mussclik, Lokiv, Elisio

Streaming Permission

Yes

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Comments

Deleted post
(+2)

Love the style and vibe given off! Also loved how the music transitions between the inactive and active wave themes!

Also for some reason that's the second game (that I played so far) of THFGJ 12 with sukusuku in it. Two nickels but it's kinda sweet :)

Submitted(+2)

     ok. anyways, the hells going on with the art styles in this game lul. n i love how you can just skip to the next wave even if a wave is going on already, i love having 1 million enemies in a wave

Submitted(+2)

they must all die as fast as possible.


(+2)

Funny game. I eventually got to a point where the enemies couldnt even past the first turn then i discovered that you can just spam the next wave button even before completing the current one. Went from about 100 enemies to 2000 real quick and had to quickly put more defenses lest they actually get to the end. It was all an absolute chaos. Love it even if it's an unintended feature.

Submitted(+2)

Had a blast playing (and breaking) this game! Spamming the next round button can quickly rack up the number of enemies. And Megumu is supringsly good at destroying enormous crowds. Managed to get untill 10000 enemies before losing. Overall really fun!

Submitted(+2)

had to check this out as soon as i had the energy because it was strikingly similar in concept to my own entry. it's cute! i like the music a lot. there doesn't seem to be a reason to use the lower cash towers once you can afford the higher value ones, though.

also, there's a bug where if you exit to menu and start a new run, the enemy move speed won't be reset. not a huge deal, you can reload the page/restart the program to fix it, but it's worth noting.

(+1)

I'm happy to see people enjoying my music! Thank you :D