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Team Members
Halfpot, Kaan D. (Taiyou), Arthur Zeng (Squirrelfart), Connor Saila (yumio), Kyle Lee (CriticalKrieg), Joshua Rodney McGriff (Hibushi Hina), Jocelin (Xppresso), Shuu, JustReach
Streaming Permission
Yes
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Comments
The game is purely incredible. The quality and polish is just extremely high for a 72-hour project, like, breathtakingly.
The core concept is so well executed, and the levels fun. There are too many compliments I'd make so I'll say my favourite things are the night sky background and the mirror shatter effect.
Watermelon
thank you so much!! squirrel surprised us with that mirror effect its really cool, and halfpot did a good job making the backgrounds both simple but pleasing to look at.
Gotta have bullets (and watermelons?) in our Touhou fangames after all!
The platforming was a bit annoying when you had to redo a lot of it (basically every time I barely missed a jump or got tagged by an attack), but otherwise a good experience. I kinda wanted one more level, but a lot of work was put into story, so I understand not wanting to pad it out pointlessly.
I get that, I had the same thoughts when playtesting the levels at points. we have some ideas we might try to add, and I do want to see if I can squeeze out a bit more writing too, so maybe! no promises though…
Big watermelon
Neat game using 2 character in multiple scene
I liked how it combines elements of Touhou with a jumpking like style. The division into multiple scenes and the use of unique mechanics for each character are creative.