Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

It defies belief this game was made in just 72 hours. The gameplay is rock solid. The animations are smooth, flashy, and backed by punchy sound effects. The character portraits are detailed and expressive. The dialogue captures the characters well and really explores the interactions of a cast of two games not commonly mixed. The stage design progresses in difficulty while also looking gorgeous. The final boss fight demands expertise in the skills developed without feeling unfair. You would really have to scrape the bottom of the barrel to find something to complain about here. And so I will- Where did those giant watermelons come from?!

Kudos to the team here. This is one to remember.

(+1)

I think Seija grabbed them from some random merchant’s cart. Thank you so much though, I think we were able to pull it off because we were able to split up the work properly. It’s no secret the size of the team contributes to the level of polish we were able to afford. However it still wasn’t without the late nights and delirious over-scoping. Our main programmer with help from our level designer is both to thank for that boss fight and to hate for the watermelons.