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yumio

47
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13
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20
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A member registered Mar 04, 2022 · View creator page →

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skill floor is quite high but so is the ceiling, which inst necessarily a bad thing. I really like what you pulled off here.

im byakking my brain box with this one, i like

i hear pinball noises in my head

I think Seija grabbed them from some random merchant’s cart. Thank you so much though, I think we were able to pull it off because we were able to split up the work properly. It’s no secret the size of the team contributes to the level of polish we were able to afford. However it still wasn’t without the late nights and delirious over-scoping. Our main programmer with help from our level designer is both to thank for that boss fight and to hate for the watermelons.

thank you so much :sob:

I get that, I had the same thoughts when playtesting the levels at points. we have some ideas we might try to add, and I do want to see if I can squeeze out a bit more writing too, so maybe! no promises though…

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thank you so much!! squirrel surprised us with that mirror effect its really cool, and halfpot did a good job making the backgrounds both simple but pleasing to look at.

the aunns win in my heart

i love this! very fun and well polished

reimu hasent been seen smiling since 1998

Very cool mechanic with the split thinking required. Awesome job guys.

netcode AND matchmaking??? yall are cracked. huge kudos

two aunns are better than one

futomania

game of the century

love this shinmy

so cool.

Intended or not, on Marisa’s spell card reflecting the bullets to the beat was very cathartic, awesome job.

huge sucker for jungian psychology

sunny laser buff going well

would go hard as a rhythm game

incredible

i love these sprites

level editor and replay server?? you cooked!!!

very fun, nice puzzles

momiji!!!!

really cool visual style, well done!!!

if i keep losing i will cry (i cannot bear to see waggy hurt)

i would die for the yukarilotl

keine!!!

life changing

this is incredible

great work!!!

slay

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Incredible commitment to detail, unfortunately running it on wine (linux, so i cant fault you) I had an issue where my hitbox didnt work for half the bullets, so shou locked in ig. still, awesome job.

i love these little guys, movement is a little un-intuitive at first but im just being nitpicky. awesome job

i would die for these little guys, music is so calming too.

smooth and clean, love the talking sounds

i love this concept, the different ways to move around make the skill ceiling higher, but also help if the midi being used is really complex. well done!

ty fullpot