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Marisa's Plastic Hakkero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio / Music | #13 | 3.474 | 3.714 |
Use of Theme (Reflection) | #18 | 3.430 | 3.667 |
Concept | #19 | 3.831 | 4.095 |
Gameplay | #20 | 3.519 | 3.762 |
Story / Writing | #20 | 2.673 | 2.857 |
Overall | #27 | 3.296 | 3.524 |
Balance (Challenge and Fairness) | #33 | 2.628 | 2.810 |
Visuals | #33 | 3.296 | 3.524 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Bagoum, Xiel
Streaming Permission
Yes
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Comments
I was deliberately making the game harder for myself as I tried to do only press hit timing rather than hold Lol. After i figured out hold works i just wait until bullet fill board and went to slap all of it at once and speedrun spell card under 10s
The only thing is probably I kind of expected the shoot button to be replaced rather than new button like spacebar, though it's rebindable in engine so it's not a big deal just more of a first instinct thing
Also peak writing
Fun! My brain is too small to have one hand be used for both character movement and parries so I ended up using my right hand for the parrying and targeting
Marisa does a big oopsie and turns it into a banger game.
With... Battle Network movement and parrying?? Holy crap!
Really fun game but also really hard, even in the easiest difficulty. I found mima to be easier than reimu but that's probably because the amount of bullets she throws at you means you can just run around while holding space to reflect all the bazillion bullets at her. Her lasers are also a lot less ambiguous. Though lasers in general i feel activate way too fast. I think atleast in lower difficulties they should be slower.
ok this is fun lol