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A jam submission

Touhou Split FormsView game page

Danmaku game where your shot type and hitbox are separated.
Submitted by Valonad, VICK — 50 minutes, 24 seconds before the deadline
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Touhou Split Forms's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme (Reflection)#14.5114.511
Audio / Music#24.2444.244
Balance (Challenge and Fairness)#24.2224.222
Overall#24.3564.356
Gameplay#34.2674.267
Concept#34.5334.533
Story / Writing#63.7563.756
Visuals#64.3114.311

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Valon, VickyVi, MushgunAX

Streaming Permission

Yes

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Comments

Submitted(+2)

The most impressive thing to me about this entry is the game design. It's one thing to have the gimmick, but you demonstrated wonderfully how you could make creative patterns out of the idea (with the normally "undodgeable" wall coming to mind as a primary example).

Submitted(+1)

Really well done! I found myself focusing on dodging first, only to later try to maximize damage output at the detriment of my own safety...

I had a lot of trouble against Raiko though...especially her timeout spellcard...had to use all my continues...

(Maybe I should have abused the bomb invulnerability more)

Developer

Which spell do you mean? Raiko doesn't have a timeout spell...

Submitted (2 edits)

I think it was spell 3? If it wasn't timeout after all, then I guess I just wasn't paying enough attention to where I was firing, sorry. Right, so I tried the game again, and it's because I didn't realize bomb invulnerability meant the boss became invincible too. And during that spell, I bombed a lot.

Oh, forgot to mention, I think the menu is bugged. I tried "Restart from beginning" during gameplay and while it does restart, the game seems to remain irreversibly paused when I do that, even if the menu is gone. You probably already know about this, but I just wanted to mention it just in case.

Developer

The menu bug has been fixed. Multiple other people reported it and I finally figured out the issue. Thanks for playing!

Submitted(+1)

Neat concept. Every switcharoo I did came with a rush.

Submitted(+1)

Very cool mechanic with the split thinking required. Awesome job guys.

(+1)

A very interesting idea executed quite well, the hitbox being tied to a second form means you need to do additional routing and planning in order to maximize damage output, adding depth to the gameplay where it normally wouldn't be, and the lack of a homing shottype plays in this system's favour.

The music and artstyle are also great, both the art's pixel style and the music reminding me of Genesis-era songs complement each other nicely.

Aside from issues with the pause menu, my only real suggestion would be to consider the effect that the dual movement has on hitting single bosses more, as balancing between dodging and damaging when there's only one enemy on screen leads to not being able to hit them as often, and a result I found myself getting a time-out on Raiko's attacks more often than not (although this may just be a skill issue), although Benben and Yatsuhashi were both done well IMO.

In any case, thanks for the cool game, was a blast to play through and optimize for score :)

Developer

Thank you for your detailed comment.

Raiko's nonspells arent that hard to dodge while damage on raiko from my own playtesting. But her first two spells are designed so that you'd have to dodge more patterns if you're on the side that can deal damage to her. For the last spell i just got lazy and made her take up a random position everytime so that might be a bit frustrating lol.

(+1)

fantastic would recommend playing it

(+1)

amazing  artwork

(+1)

Great job guys!