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Feeding Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Challenge (Tough but Fair) | #7 | 3.383 | 3.383 |
Presentation | #9 | 4.298 | 4.298 |
Concept | #11 | 3.936 | 3.936 |
Overall | #12 | 3.660 | 3.660 |
Gameplay | #15 | 3.191 | 3.191 |
Use of Theme | #15 | 3.404 | 3.404 |
Story/Writing | #20 | 2.340 | 2.340 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Programming: Vivid Turtle, Gman8r (lighting system, character movement) Music: JRAFS Art: Kasane Kujiragi Level Design: Vivid Turtle
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Comments
Awesome, you have to love how spooky the music in this one is.
And certainly, it gets you scared when you can't scape
Ayyy my team's game. But I had to drop out bc sickness (Big Oops) so I can kinda review it at least woo. I like how it came together a lot! Thankfully the horror atmosphere made it so you were able to retrofit it into something meaningful even though it's simple to play. The map did feel a bit samey, and at the very least could have used less gratuitous dead ends when being hunted by a bloodthirsty ghost. But yeah, love how you guys tied this together with the time you had.
I enjoy how creepy and horrific this game is, the atmosphere is on point, the music is stressful and i think that is a nice touch. I would add a "ugly face" to each time you die, and also maybe make the dessert a little more visual could be great
Managed to finish the original version. Gotta love hugging those walls. And also I got spooked by the last cake's sound effect more because I couldn't see it lol.
I didn't want to finish this game. Just the intro alone scared me, then the first yuyuko fucking terrified me. Seeing at you did that, you did great on the presentation.
Finding myself in a dead end really sucked though.
I might be afraid of playing this game in but I'm NOT AFRAID TO ADMIT IT
Great work on the aesthetic and game feel overall! Youmu's animations were quirky and fun to look at and Yuyuko's animation made me close the game window instantly!
Play this version of the game https://vivid-turtle.itch.io/feeding-time-fixed if you feel the light radius is too small
maybe if the stages where bigger (also the light radius) it would be better
Really spoopy. Shame some of the finer details like blood stains on the ground would probably go unnoticed by most people cause of how hard it was to see.
I love the spooky atmosphere, but I think the game is too dark and it's really hard to see where you have to go (I got stuck on the 2nd room)
I agree, I really didn't get lighting intensity and overall geometry right.