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Flandre With Pudding Thief(Unfinished)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #34 | 3.264 | 3.682 |
Use of Theme | #45 | 2.337 | 2.636 |
Audio | #49 | 1.692 | 1.909 |
Story/Writing | #49 | 1.491 | 1.682 |
Concept | #50 | 2.861 | 3.227 |
Overall | #50 | 2.297 | 2.591 |
Gameplay | #52 | 2.256 | 2.545 |
Challenge | #52 | 2.135 | 2.409 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
方块五,鱼圆
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Comments
Well, there's way for improvements.
I can see the concept through the gameplay, it's something similar to a fighting game or a certain subgenre of close combat action game I think - there are many moves and a dash gauge that slowly recharges.
The gameplay itself though is what needs more investment in. Right now it's poor, what with the moves that feel a bit sluggish, and maybe some move-cancelling could be considered.
The boss fight isn't suited to the training you had to overcome against the DOOR. Marisa never lands nor stays still so you can't wombo combo on her. It's very difficult to rate the challenge she offers due to the state of the gameplay.
Though I've noticed this purple bar which I presume is supposed to be the Amulet gauge? But said purple bar drains at the same rate as Marisa's health so I think it won't do anything as is.
I gotta say though, this game is looking pretty, and I can tell there's a sense of detail in the background's art.
I featured this game in my showcase video - watch if you want to see Flan struggle against a door for three minutes:
https://youtu.be/PoWrHcmGjbU?t=6690
Neatly done gameplay!
This needs further development.
A fine 2D platformer, but it lacks some stuff, like the animation of flandre looking to the other side and some attacks are missing, still, the wine cellar was a great scenario.
I didn't fire that much danmaku, it's slow and rarely hits anything, so the sword is the only choice left.
Loved the visuals, but it ends so fast lol.
That's pretty cool! Great to see a fellow RPG Maker user making sidescrollers
At first I thought there is only a tutorial, that's why it's Unfinished, but didn't realised I need to hit door with 10 combo to exit.
Now after I did that I tried boss fight and it increased my opinion of the game :D
the whole environments for the main area and flandre's room are crazy for only three days, and so is the fact that you turned rpgmaker into a realtime game
it is unfinished and i don't really have any hope at defeating marisa but it is a pretty cool demonstration
Aside from the small bugs and unfinished state, this is already pretty nice! The art is really cute and colorful, and I'm surprised that you got action platformer style gameplay out of RPGMaker XP. Definitely want to try the finished version of this when it gets worked out.
It’s always cool to see RPG Maker games that break the mold of being an RPG, though its a real shame you couldn’t finish everything you wanted.
For feedback, I feel limiting the player’s dashes to a stamina bar is a bit limiting in a game with so many bullets coming at you, not to mention that stamina regenerates slowly. I had a lot of trouble getting past the 10-hit door and it took me awhile to realize that you can dash out of your normal attack combo multiple times to keep attacking.
Also, I found it strange that Flandre couldn’t face to the left, but perhaps that’s just a bug/missing feature.
We're still adjusting the feel of the combo and other data,and we will release the next update/fix in about two days.Thank you for your reply!
its impressive what youve managed to do in rpgmaker xp, that being said, there isnt a whole lot of game here. it will be cool to see what this turns into, but at the moment, its pretty unfinished.
There are still too many bugs in the game,and many thing that have not been implemented
Thank you for clicking on this page,we'll keep up to update in a few days.
This appears when I try to start the game:
Thank you for reminding me,we'll fix it in a few hours