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Pedestal

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A member registered Apr 05, 2020 · View creator page →

Creator of

Recent community posts

Yeah, this is just one level of several. We'll be adding more as time goes on for sure

Oh my you know how to build 'em ;D

Please enter Pride Jam, I want more people to appreciate gay Rinnosuke

10/10 made me cry

Yeah I was super glad I could get an entire OST!

I had a lot of fun with the maps, especially like turning your concept sketches into proper maps, that was super fun

Misty Lake is the hangout spot of all the best Fairies! And Wriggle! Maybe Rumia eventually!
I think I liked writing Wriggle's lines the most. I always write her a little brutal and dubious for some reason

A nice calming little story. I enjoyed it

Wish I could read it so I knew what to do, but that's okay

This sure was an experience

I think this game is great, it's engaging and fun. But I frequently find myself being slapped by the enemies because I cannot see their threat radius. The regular tiles and the threat range look exactly the same to me because I can only see in grayscale

If this has been fixed in the balance patch, awesome! But I figured I'd bring it up just in case

Out into the stratosphere Renko goes, up and over the moon~

Man I love those character graphics so much, happy Merry owns my soul now

Made me laugh on stream 10/10

What a lovely and serene little experience

I love this game, and I look forward to more! I especially liked the voice acting

A great concept, I like the mechanics quite a bit

As a colorblind person, I can't figure out a way to tell the fairies apart, so unfortunately I can't really play this as well as everybody else, sorry

Lovely game though!

I liked that life didn't end at 0 so I could run my face into bullets a better player would be able to dodge. Good game!

Thanks so much! I do my best

Something I've learned from having Touhou as a Special Interest is that there's always more to learn, and I absolutely love putting that stuff into my fanworks, so I'm glad it can be appreciated!

The art killed me lol, I'm really glad you like those maps! The final one took the longest, not because of its length, but because I couldn't think of easy memories to draw. That one will get improved in later versions to contain more memories and more chaos

I do intend to continue development! My end goal is to have something at a similar scale to Strange Telephone in terms of maps, so I have a long way to go!

Less stressful than working in an actual teahouse. I like the three customers, they're adorable

What would make this better is if Yuuka's gun fired like a machinegun. Please I really want this

I love the gunbrella, but you already knew that. I like the models of the fairies, and I like that this is totally canon to the other two Yuuka games

Thank you! This is lovely feedback ^^

If you're genuinely curious how a sidescroller would work for a dream sim game, I'd recommend checking out Strange Telephone, as that's the primary inspiration for this game. It relies on having lots of worlds as opposed to big worlds. It's not everybody's cup of tea, but I like it for the opportunities it gives me to make many many maps

In the final game, the Hub is going to be replaced entirely with a system that's somewhere between Strange Telephone's and the world-finding system from the .hack// games. I'm undecided on how exactly it will work yet, but it will mean that scenes will be buried deeper than they are in this demo. For anything like that, basically just chalk it up to me feeling the need for everything to be accessible in the demo for the purpose of having a game to play - I didn't have much time for many filler maps, and I wanted to show that the story has something to it, so I elected to write it like a normal game for now, and make it more dream sim later down the line

I don't have anywhere I discuss development. I didn't really think it would be something people would be interested in ^^;

Nice and sweet, love the art

I love the graphics of this game, especially Mokou casually holding fire to power the air balloon

Reminds me of Bubble Bobble, which I think someone else mentioned too. Very cute graphics

I enjoy the concept and mechanics of this quite a bit. I also always enjoy seeing Yamame and Kisume in things

The music was lovely, and I'm always happy to see Lily in games

A very fun game, I enjoyed it a lot. Doesn't go well with my twitchy hands, Suika keeps falling over, but it was fun. I love the graphics

Spooky game that I wish I was better at. Rumia is very cute!

I feel like I could do better at this on a touchpad. I like the marketplace look

I like when the scythe does a little wiggle in the third strike

The concept is cool, this is definitely something I could see possibly getting further development in the future

That was super cool! I love that you don't have lives, only a death counter, so even someone like me can play through to the end

The night sky was pretty, I like starscapes

aaa thanks!

(The Black and White world really feels like it has a History to it.... about 13 and a half minutes worth of it, perhaps ;) )

It has a demo feel because it's a demo ^^;

Glad you liked it!

This game is inspired by Yume Nikki and Strange Telephone (which is itself inspired by Yume Nikki), so I'm glad that comes across!

This will get a longer version. I have full intentions of turning it into a complete game someday, though since I'm always busy, it might be a while

I love that Seija lies to you and that Akyuu's memory is better than mine. Had to team up with someone to keep her full directions memorised. I think my favorite part is knowing what this looks like zoomed out

I love the concept of this, and I'm always a fan of the retro feel, especially when made specifically for an old console

A great and cute game. I like the dialogue, it's quite silly. I love the way Tenshi looks

I love the aesthetic, and I love the spinning. The dialogue is my favorite though, it's so sassy. Hina's words spinning was a very nice touch

I love the way you used the theme, it was very cool for it to be tied to how long the gameplay was