Yeah, this is just one level of several. We'll be adding more as time goes on for sure
Pedestal
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Yeah I was super glad I could get an entire OST!
I had a lot of fun with the maps, especially like turning your concept sketches into proper maps, that was super fun
Misty Lake is the hangout spot of all the best Fairies! And Wriggle! Maybe Rumia eventually!
I think I liked writing Wriggle's lines the most. I always write her a little brutal and dubious for some reason
I think this game is great, it's engaging and fun. But I frequently find myself being slapped by the enemies because I cannot see their threat radius. The regular tiles and the threat range look exactly the same to me because I can only see in grayscale
If this has been fixed in the balance patch, awesome! But I figured I'd bring it up just in case
Thanks so much! I do my best
Something I've learned from having Touhou as a Special Interest is that there's always more to learn, and I absolutely love putting that stuff into my fanworks, so I'm glad it can be appreciated!
The art killed me lol, I'm really glad you like those maps! The final one took the longest, not because of its length, but because I couldn't think of easy memories to draw. That one will get improved in later versions to contain more memories and more chaos
I do intend to continue development! My end goal is to have something at a similar scale to Strange Telephone in terms of maps, so I have a long way to go!
Thank you! This is lovely feedback ^^
If you're genuinely curious how a sidescroller would work for a dream sim game, I'd recommend checking out Strange Telephone, as that's the primary inspiration for this game. It relies on having lots of worlds as opposed to big worlds. It's not everybody's cup of tea, but I like it for the opportunities it gives me to make many many maps
In the final game, the Hub is going to be replaced entirely with a system that's somewhere between Strange Telephone's and the world-finding system from the .hack// games. I'm undecided on how exactly it will work yet, but it will mean that scenes will be buried deeper than they are in this demo. For anything like that, basically just chalk it up to me feeling the need for everything to be accessible in the demo for the purpose of having a game to play - I didn't have much time for many filler maps, and I wanted to show that the story has something to it, so I elected to write it like a normal game for now, and make it more dream sim later down the line
I don't have anywhere I discuss development. I didn't really think it would be something people would be interested in ^^;