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A jam submission

Market of Eastern Valentine ~ Love at a Fair Price!View game page

It's Valentine's Day in Gensokyo, and it's up to you to sell everyone the perfect gifts to give to their partners.
Submitted by compactspice, SumrekoIRL (@RScrylla) — 1 hour, 54 minutes before the deadline
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Market of Eastern Valentine ~ Love at a Fair Price!'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.1434.143
Balance (Challenge and Fairness)#23.8573.857
Overall#44.0714.071
Visuals#54.3574.357
Concept#54.1794.179
Use of LGBTQ+ Themes#73.7503.750
Story / Writing#113.5003.500
Audio / Music#163.2503.250

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
compactspice, Saishoo

Streaming Permission

Yes

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Comments

(+1)

I really liked the idea and some of the dialogue was hilarious (especially Hisami). Bonus points for being the first game I've seen this jam to have ZanHisa. The visuals were really cool too, I liked the cardboard cutout aesthetic used for the danmaku. The music was good but could have done with maybe another song or too as it got a bit repetitive. The gameplay was fun but too easy; many of the patterns were too simple and static and I instantly figured them out. Others were very sparse and had slow-moving bullets. Overall the difficulty felt somewhere around a Touhou Easy. If there's ever an update, I'd love to see higher difficulties. I went for all the spellcards and captured them on my first try, but it could have been fun to try to guess all the items instead, since many of them could be figured out from the context. 

I also encountered a few glitches. When pausing during the danmaku segments, it  doesn't actually pause the gameplay. Sometimes when finishing a spellcard, the bullets would keep spawning for around a second and then go over the UI. 

(1 edit) (+1)

Really cute game. Got a ton of neat jokes and references to the characters and relationships and such. I kinda felt bad for capturing pretty much every spell on my first go-- felt like it may have been more fun trying to guess the items only based on matching their descriptions to the dialogue. Only nitpicks I got are that I wish the text speed was faster, and half the time I couldn't tell when I was getting hit cuz there was so little feedback on losing shieldstuff. Either way, it's really neat and polished.

(+1)

I really loved ALL the references in there! Made this fun game the funnest!

- This is amazing. Blend of danmaku capture and marketeering sim! Full of references. Loving how I could perfectly predict what was the best item 95% of the time! Reading what the customers say is super fun. Really makes you say "Aaah I getcha." Truly a real fanservice game for Touhou fans.
- The art style is pretty amazing and distinctly cardboardy. Lovely!
- Game's very accessible to casual players but still retains the fun factor for everyone. Gotta sqqqueeeeze those Market Sense grazes.

Also why volume so low?

Submitted (1 edit) (+1)

Recettear + Danmaku? Cool idea. I miss sound effects for grazing, and I feel like the hitboxes aren't exactly what they should be, so I keep hit while grazing since there is no good feedback when you're close enough.

Edit: I've played it some more. You really managed to put a lot of cards in here. The dialog is great, too.


(+1)

i'd ask takane for advice on what to get for my special someone any day

Submitted(+1)

This game has an immaculate level of polish. There are smooth animations for transitions. The UI is clear but also has character to reflect the theme. You have to scrape around for quibbles, like some item descriptions being cut off. Knowing which gift goes to who is pretty easy, but still nice to look around for the connection with character lore and the stated hints to match. And even if you know the item, the little danmaku duels are fun. Each one evokes the character or remind me of actually facing them in the main games. The challenge level felt just right for my modest shmup skills. I just wish those dang enigmatic customers would stop showing up when I am at 0/3 shields to ruin my perfect run!

(1 edit) (+1)

I said to hell with the tutorial and completely missed the market sense and felt that something was off hahaha. Then... everything made sense. 

Favorite parts: It's beautiful! it's a very chill and simple game to pass the time with lots of nicely done callbacks to games and it just very well done! Had a great time.

Submitted(+1)

Lots of neat ideas. I really like the spellcards, I was deliberately going market sense on some characters just to see the recreations.