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Drop-O-ball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #18 | 4.523 | 5.000 |
How well does the game fit the themes? | #21 | 3.719 | 4.111 |
Gameplay | #22 | 2.613 | 2.889 |
Overall | #26 | 2.898 | 3.204 |
Audio | #26 | 2.211 | 2.444 |
How much do you enjoy the game overall? | #28 | 2.312 | 2.556 |
Visuals | #30 | 2.010 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2:50
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Comments
First 3D I play it on this jam! The controls are weird, But I made my way from some levels. When you pass the level, you play an animation of an explosion, which was misleading to me for the first level, cause It seems like I should avoid getting explode. But I like it! Good Job! Nice Entry!
nice concept but felt the controls are not that good ...i was not able to play it easily
It was the best I can do in the time limit 🙃
Will defenetly come back to add more levels and polis controll
Good idea but the controls are not so good. The camera rotation does not help either.
Nice game, it was a bit tricky but you gotta add that spin to it to get it to the end. Worked well
Good job - I thought about going 3D with my Ball game as well but decided against it because polishing and balancing 3D games is hard :( I was also worried about perspective.
I like that you used the perspective problem as a feature - would love a post-jam version where you can move the camera on an axis to find the right perspective.
On 3DS it would such a good game.
It very hard to play platforms after 3ds ones because the 3D effect give you really good sense of where player a located.
I have some ideas how to overcome this issue.