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Meteor Shower (Trijam #121)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #20 | 3.057 | 3.222 |
Did you make it in 3 hours (put 5 by default) | #26 | 3.373 | 3.556 |
Overall | #35 | 2.583 | 2.722 |
Visuals | #35 | 2.424 | 2.556 |
How well does the game fit the themes? | #35 | 2.424 | 2.556 |
How much do you enjoy the game overall? | #37 | 2.003 | 2.111 |
Gameplay | #37 | 2.214 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4 and a half hours
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Comments
Be careful, if you press w non stop = no bullets can touch you when you touch the roof
I realized a bit too late that there were a few dead zones where there's no bullets. If I was going to keep working on this, I'd probably put a wall or a stage hazard there to fix it. Or maybe adjust where bullets spawn.
Thanks for playing!
Oof, this game is really hard! I suggest using color to differentiate background from foreground objects (ex: use dark color for the background and pop colors for interactive objects), it will be way clearer for the player.
Nice done!
Yeah, this game ended up being a bit harder than I intended for a few reasons, including some of the visuals. Thanks for checking it out!
Not usual to see Unreal game here! My hiscore is 35 seconds - I have figured out that I can stay up on the ceiling and nothing will hit me. Anyway, I suggest using simpler graphics, making meteors bigger and coloring everything according to some color palette. Plus having some particles when meteors hit me. Anyway, nice work that you have finished a game!
Yeah, I haven't seen a lot of other Unreal games around and I'm not really sure why, other than I know their HTML5 support has gotten pretty rocky recently.
I know there's a few dead zones where you can almost completely avoid getting hit by meteors, like on the ceiling. I think it could have used something to fix that if I'd had more time.
Thanks for playing!