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SPACE JAM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #15 | 4.727 | 4.727 |
Audio | #24 | 2.545 | 2.545 |
Overall | #26 | 2.894 | 2.894 |
How well does the game fit the themes? | #29 | 3.182 | 3.182 |
Gameplay | #33 | 2.364 | 2.364 |
Visuals | #34 | 2.455 | 2.455 |
How much do you enjoy the game overall? | #36 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
1 hour
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Comments
Great work for an hour. I agree with the others that the arrows are a bit in the way. Having them disappear when the player first moves would be nice.
Space Jam! Why didn't I think of that?!
Nice and simple little dodge-'em-up. Though the touch-arrows are a handy feature, they do kinda get in the way, as some objects are too wide to dodge if you're already on the wrong side when it spawns. You might consider making the rocket smaller, and/or allowing it to move farther to the edges. Some looping music also goes a long way.
Nevertheless, impressive for an hours work. Well done, and good luck! :D
Simple game but fairly fun. Cool idea.
It's simple but a bit slow. Arrows' colors are a bit too flashy, I recommend using a nice color pallet, here's a tool that can help you: https://color.adobe.com/create/color-wheel
Good job finishing the game in 1 hour!
The sound in background doesn't make a loop and there are cuts in each seconds... It's a little bit annoying :(
You made a good, simple game for only one hour anyway !
Simple game, as every trijam game should be.
Some feedback: 1) The colors on the arrow buttons are not nice :( but solution is simple: Next time take a color palette somewhere and you are done :) 2) It's super slow paced -> boring. But solution is simple: Speeding up the obstacles will make it.
Nice work making a game in one hour though :D I thing from all my 8 or so trijam attempts I mostly spend around four hours there.