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A jam submission

Dimension HopView game page

Submitted by Vimlark (@vimlark) — 10 hours, 19 minutes before the deadline
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Dimension Hop's itch.io page

Results

CriteriaRankScore*Raw Score
How much do you enjoy the game overall?#14.2584.258
Audio#24.0654.065
Gameplay#24.2264.226
Overall#24.1774.177
Visuals#54.1944.194
How well does the game fit the themes?#134.0654.065
Did you make it in 3 hours (put 5 by default)#174.2584.258

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours for gameplay. 1 Hour for the menu.

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Comments

Submitted(+1)

A great concept, well delivered in a polished package. Lookin' forward to the devlog! :D

Submitted

Feels very polished and quite challenging! Great entry. I understand the time limit doesn't allow for a color blindness friendly interface, but otherwise some sort of symbol or even numbers could be placed inside the portals and the corresponding dimensions.

(+1)

cool game but post the devlog now vimlark

great game

Submitted

That's a well-made and polished game, well done!

Submitted (1 edit)

Really cool! I liked how there were 6 rooms but each could only reach 4 others. It made for an extra bit of challenge when you have to make 2 hops to get to your destination

Submitted

You are the person who introduced me to game jams! I didnt know this was your game until the logo appeared! Good job on this one, my high score was 35. Wish the jump was a little more sensitive. Cant wait to see the video!

Submitted

haha !
sweet ^^

Submitted

haha !
sweet ^^

fun game but kind of hard to tell which portal is which especialy when your being chased by a giant meteor thingy.

(1 edit)

I love the game, but the gravity feels off, but I think it's just me. 

Submitted (1 edit)

Bro I'm a HUGE FAN I cant believe we joined the same game jam!

What an Awesome Game Too!

Cant Wait To See The Devlog! 

Submitted

A lot of fun to play and good difficulty curve, especially when 2 cleaners swipe across at the same time.

My only problem would be the colour of the portals; I'm not colour-blind but still had difficulty differentiating between red/orange, yellow/green, blue/purple.
One way to fix this would be to have different shaped portals (e.g. Triangle, Square, Circle, Star, Hexagon, Spiral) and have the same shape in the background of the dimension it links to.

Music choice and art style was on point! Nice menu but I think you meant Portals, not Protals

Btw it's nice to see you on TriJam but you might have a game jam problem :D

Submitted

Nice work. The health-and-spikeballs mechanic was actually not necessary therethough, I think... or not?