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Swift Burglar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #28 | 2.765 | 2.900 |
Gameplay | #32 | 2.670 | 2.800 |
Audio | #33 | 2.384 | 2.500 |
How well does the game fit the themes? | #36 | 3.432 | 3.600 |
Overall | #43 | 2.654 | 2.783 |
Did you make it in 3 hours (put 5 by default) | #52 | 2.574 | 2.700 |
Visuals | #53 | 2.098 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
almost 5 hours :(
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Comments
Despite being very simple from a gameplay perspective, sometimes less is more. The maze designs and enemy placement were great. I genuinely felt threatened by the little blue circles lol!
I don't think you needed controller support for a game jam game though. I doubt anyone would make use of that feature, and especially for a jam with this strict of a time limit, it would just add unnecessary time.
Other than that, the game was fun to play and I liked it very much!
Thanks for the feedback! Controller support actually comes at no time cost since I use Unity's Input System package, which by default supports a wide variety of controllers. I simply wanted to mention it on the game page because I feel like it makes for a better gameplay experience.