Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Swift BurglarView game page

Collect all the diamonds without getting spotted! - Submission to Trijam #123
Submitted by Geekid — 16 hours, 42 minutes before the deadline
Add to collection

Play game

Swift Burglar's itch.io page

Results

CriteriaRankScore*Raw Score
How much do you enjoy the game overall?#282.7652.900
Gameplay#322.6702.800
Audio#332.3842.500
How well does the game fit the themes?#363.4323.600
Overall#432.6542.783
Did you make it in 3 hours (put 5 by default)#522.5742.700
Visuals#532.0982.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
almost 5 hours :(

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Despite being very simple from a gameplay perspective, sometimes less is more. The maze designs and enemy placement were great. I genuinely felt threatened by the little blue circles lol!

I don't think you needed controller support for a game jam game though. I doubt anyone would make use of that feature, and especially for a jam with this strict of a time limit, it would just add unnecessary time.

Other than that, the game was fun to play and I liked it very much!

Developer

Thanks for the feedback! Controller support actually comes at no time cost since I use Unity's Input System package, which by default supports a wide variety of controllers. I simply wanted to mention it on the game page because I feel like it makes for a better gameplay experience.