Nice color palette, nice 8-bit sound and music.
But I have a question : can we lose ?
Criteria | Rank | Score* | Raw Score |
Visuals | #9 | 3.778 | 3.778 |
Audio | #13 | 3.444 | 3.444 |
How much do you enjoy the game overall? | #16 | 3.444 | 3.444 |
Gameplay | #17 | 3.444 | 3.444 |
Did you make it in 3 hours (put 5 by default) | #18 | 4.444 | 4.444 |
Overall | #22 | 3.352 | 3.352 |
How well does the game fit the themes? | #37 | 1.556 | 1.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
~3 hours
Nice color palette, nice 8-bit sound and music.
But I have a question : can we lose ?
Awesome style! It's got a Halloween spookiness to it. I ended up collecting 359 souls. Fun!
By not collecting souls, I made a protective barrier around me! Mwahahaa!
Thank you! I had so much fun with the music generator (linked in description. it's amazing)
The art approach was fun as well. I spent a little time during pre-production creating a rough pixel art sketch in Photoshop of what I envisioned, then just took my sketches and broke them into final game assets!
So I really wasn't fussy with doing perfect pixel art which would have taken far more time.
I really like the art. With a game over the game could be really cool ! However I think the link with the theme is not that strong, even If I think I understand how you interpreted it. And thanks to your game i've discovered a cool website for making proceduraly generated music.
YES! That tool is just incredible. The other week I spent literally hours just randomizing it and listening to it. It's like an 8-Bit Bach composer! Love the classical style of it!
Thanks for playing, and sorry to say I did not follow the theme. I know themes are strongly encouraged, but I didn't have enough time to implement the theme (My theme idea was going to be not dropping the magical egg -- the ghost enemies would knock you over and you'd drop it after 3 hits)
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