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3 hour game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #13 | 3.273 | 5.000 |
How much do you enjoy the game overall? | #14 | 1.746 | 2.667 |
Gameplay | #15 | 1.528 | 2.333 |
Visuals | #16 | 1.091 | 1.667 |
Audio | #16 | 0.655 | 1.000 |
How well does the game fit the themes? | #16 | 1.746 | 2.667 |
Overall | #16 | 1.673 | 2.556 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
1 hour 30 minutes for everything including planning and building, etc. About 1 hour to actually develop.
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Comments
Mac OS version is bugged and can't be exited without rebooting. Windows ran fine.
The physics was nice, the difficulty was challenging. Good result for an hours work!
Not sure why this was 500 mb for what it is. Likely from including every build at once? Maybe separate those in the future. Regardless, solid platformer for 1 hour of work.
Also wouldn't run via Wine. Sorry I couldn't play it.
Couldn't get the Linux build to work either, but the Win32 build worked in a pre-existing Lutris bottle I had (for Diablo 3).
unfortunately segfaults on my machine (Ubuntu 20.04)
Seems like it could be a fun platformer. The 500mb download seems like a bit much though - I'd try to trim that down by separating out all the different releases into separate zips.