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Partea: Five Seconds Rule's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #5 | 4.167 | 4.167 |
How well does the game fit the themes? | #6 | 4.500 | 4.500 |
Overall | #7 | 3.817 | 3.817 |
Audio | #10 | 3.667 | 3.667 |
How much do you enjoy the game overall? | #14 | 3.500 | 3.500 |
Gameplay | #29 | 3.250 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3,5 hours per developer
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Comments
The graphics are good, but the camera glitches sometimes. But overall good job
Thanks for your feedback)
Uniquely frustrating experience, which fits with what it must be like to be a living tea bag. Love how nice it looks, the great tea-sipping music, the amazing water splash animations.
Thank you. Good tea has a bitter fate
Had fun brewing all tea, maybe making the outside of wall transparent would have been better, or adding ability to jump all direction.
Thank you for your feedback. There are such shortcomings in the game. But we wanted to meet 3 hours and still have time to make good gameplay, so we didn't have time to fix minor bugs.
This game is awesome. Love the setting and the design of the kitchen. I did find some flaws in the movement system. I found that the best way to jump high, travel far, and climb walls was to have the camera point up at the ceiling in the direction of movement. Unfortunately the camera often clips through the walls and floor and obstacles making seeing a challenge. If you are working in unity I would suggest taking a look at cinemachine since it has options for moving the camera if there are obstacles between it and the player. Anyways, very nicely done!
Thank you for your feedback and advice. This way of "flying" is possible to get to distant mugs. We left it because the kitchen didn't turn out to be very well connected for a full walk on the ground.
прикольно!!!
пасибое
Really cool idea, very fun. Good job :D
Thank you.
Ye, movement is kinda hard, but its pretty cool game, and sounds + music is really neat
Yeah. Thanks for your feedback. I don't know what happened with Physics and Controllers in the WebGL build. I have tested this on different computers and the controls is really getting harder.
I like the concept and it is a pretty nice game. I did find it hard to control and I did not see how it would be possible to make the jump to another table. But overall it is a nice game.
Thanks for the feedback. The hard of control is due to the fact that when building a project for WebGL, physical timers break down and therefore physics works differently on different computers.
Ah yes I see, I had that problem to with a previous project, very annoying