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Zolok Woods's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #16 | 2.545 | 2.545 |
Visuals | #17 | 2.727 | 2.727 |
Overall | #19 | 2.509 | 2.509 |
How much do you enjoy the game overall? | #20 | 2.273 | 2.273 |
How well does the game fit the themes? | #22 | 2.818 | 2.818 |
Gameplay | #22 | 2.182 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours and 47 minutes
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Comments
Great work
Also check out my game
I can't. I just can't.
The game feels so stiff and the "different" enemies are literally a reskin.
I agree with @FatiguedFox, switching enemies at day or night would have made the game much more interesting, as it is right now, it feels more like a reskin to fit in the theme of the jam
Also, the movement can be greatly improved. Just by adding some acceleration/decceleration and tweening or lerping the direction of the player, it man add a lot of polishing to the game, and even a little and rudimentary 'sword swing' mechanic! ⚔
However, the leafs are well drawn and I've found them to be very cute, good job at that! 😊🍃
Thanks for the reply, i will try to fix that.
Cool concept, switching between 2 enemies to avoid would've been alot more interesting it each did something slightly different. The player movement also would have been much more satisfying to use if you didn't come to a full stop. The leaf's look nice tho! And the music was good, tho a little loud ha.
I will try to add more varity to the enemies, i first thought of making a run and gun boss fight but swictched to this idea because making that was hard. Sorry for the crappy movement system i will try to fix that because i use it in alll my projects.
i will try to make that run and gun in a future project. Because i genuinely like run and guns.