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Hello, fellow humans!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #3 | 4.385 | 4.385 |
Visuals | #3 | 3.923 | 3.923 |
Overall | #5 | 3.738 | 3.738 |
Audio | #5 | 3.769 | 3.769 |
How much do you enjoy the game overall? | #9 | 3.462 | 3.462 |
Gameplay | #11 | 3.154 | 3.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h 45min + uploading to itch.io
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Comments
As I said. It is cool game
Lol, there is a vampire that is causing a mass murdering on the city and no one does anything to it.
Seriously, why there is no way to lose in the game (beside no eating enough humans) ? You literally just have to spam Spacebar.
There's also chiptune-like sound effects with not chiptune music. It feels weird.
Solid gameplay along with some humorous dialog.
Love the mouth-opening animation and the core gameplay is great too!
A good game with good humor, the parallax is a good touch.
Thank you! ๐
The parallax really adds some depth to the game, I just love parallax ๐คฉ
Loved the artwork and the sound in this! I think 2 things that could be improved are:
1) If the player presses SPACE far from a human, the player should instalose (otherwise nothing prevents the player from constantly spamming SPACE).
2) There should always be enough people for the player to eat and survive.
Otherwise a very solid entry, and I also liked the dialogue :D
I agree in what you said, if I continue developing the game, I will make 'space-spamming' more punishing, and I will make it to be possible to always keep running ๐
The game is designed to make the player lose sooner or later, in 3h I was not able to adjust the difficulty balance, so I decided to make the player lose at some point instead of making the player run endlessly ๐
I don't know if I will continue development of this game, but if I do, your points are what I would fix first! Thank you for playing! ๐
My favorite part is the main screen shot w/ the "Hello fellow humans!" I got a laugh out of it. You did a very good job of being expressive with so few pixels. the way he has his arms out adds to the feeling of trying to act like a fake human. There was a good randomness in types of people as well (and dialogue!). You did a very good job adding enough random elements to keep the game fresh. The one thing I would like to change would be that you can attack as often as you can press "space bar" so you might want to add a cooldown on it.
I'm glad you laughed at the game's sillyness and that you found it expressive, I was really hoping to achieve that and it looks like I've managed to do it! ๐
And your critisicm is more than fair, I wanted to keep it simple, but I made it too simple at the end, in part because of the lack of time to develop the core mechanics any further
If I ever continue developing this game, I will surely polish the 'blood sucking' mechanic, adding more elements to it to make it more interesting! ๐๐
Great concept! Love the humour sprinkled throughout as you're playing ha, really adds to it. Also love the simple artstyle, it pops out so well and looks incredible! The day/night transitions are really well done and also fun to watch. Fantastic game
Thank you very much, really! ๐๐
I was quite insecure about the artstyle as I didn't know if it would hit or miss, but now reading the comments I see it was a good idea making it as it is ๐คฉ
I love this entry so much! I played this before submissions closed because I couldn't wait.
The random dialogue is funny. My favorite is "May I inspect your neck". The operatic/8-bit-ish(?) music is perfect too. So much detail and polish under 3 hours! I'm jealous!
Thank you very much, I really appreciate that you liked it ๐๐๐