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Saving Senses's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #29 | 0.943 | 2.000 |
How well does the game fit the themes? | #29 | 1.414 | 3.000 |
How much do you enjoy the game overall? | #31 | 0.943 | 2.000 |
Overall | #33 | 0.896 | 1.900 |
Visuals | #34 | 0.471 | 1.000 |
Gameplay | #34 | 0.707 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
The concept is incredible and actually really unique. I kinda love it all the more because it's the type of game that you can practically only experience in these types of game jams. However, there are some small tweaks that I think could improve the experience a lot:
PS: I got to Level 6, the game really goes crazy (in a good way) when the enemies start mixing
Thanks for this comment. Very releavant. I wanted to make the game playable on browser but the vibrations didn't work. Ofc gamepad + the fact you have to DL the game is such a constraint.
Also, I'm agree with the problem of sound, I anticipated it but didn't fix it.
I wanted to vibrate the gamepad in the same way as the sound : left vibration/right vibration, but could not find how. I think that the mental scheme of strong vibration > left, weak vibration > right is pretty interesting in fact.
Thanks again for your comment and for playing. I did an article about the game design of Saving Senses if you want to check it.
https://medium.com/@quentin.milana/saving-senses-2d4c3b20dac5
I couldn't manage to play it; I guess my gamepad is not compatible :(
The concept sounds nice, though.
Oh I'm sad to hear that. Thought xbox and ps gamepad are working on it...
Thanks for the comment tho
Yeah, unfortunately, I only have an old Logitech controller. But it is not really a surprise; it don't correctly work half of the time, even with commercial titles ^^