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No Survivors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #3 | 3.182 | 3.182 |
Visuals | #8 | 3.000 | 3.000 |
Overall | #12 | 2.473 | 2.473 |
Gameplay | #16 | 2.364 | 2.364 |
How much do you enjoy the game overall? | #18 | 2.182 | 2.182 |
How well does the game fit the themes? | #19 | 1.636 | 1.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours per team member (2)
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Comments
Loved the music/sfx choices. A lot of gamejam games neglect the musical aspect (understandably so) but you guys managed to get sound effects in about every place it was necessary with a nice choice of theme.
nice soundtrack!
The heroes are maybe too little , too resistant but they are not so many
OK the music is awesome and I liked the graphics too. I think 80 HP is kinda high though. My finger was getting tired from mashing so hard haha!
I love the soundtrack. I like the mechanic for the hero blocking the swarm of bats.
It doesn't fit the theme very well for me, but it was a nice fun game.
I do not really see the point of overpopulation, sure you spawn soliders that fight against enemies, but I do not really see the overpopulation part.
The art style is simplistic and very effective I really felt like that "my" soliders were fighting in a dessert.
To the gameplay it feels kind of repetetive and the gameplay is just a click to beat the boss. The different boss'es all just have more hp.
I Really Like the concept I guess when adding more differnt soliders like a sniper or a pararmedic would really make up for a good pos jam update.
(Edit I know making games in 3 hours is though)
It would be cool if there were multiple warrios to choose. It feels a bit lacking content since its always the same boss just with more hp.
Thank you for playing! We were planning to have this but didn't manage to include it (at least not in this initial version :))
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