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Gray Hato

180
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A member registered Sep 07, 2020 · View creator page →

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This might be a contender for the best game. It feels more fully fleshed out than almost any other entry!  Very good job guys (and/or girls)!  SFX for nearly everything. I like the resource/limitation systems you have in the game as well.  You constantly have to be worried about something.  Solid game over all. Thanks for your submission!

Excellent submission!  Dude made all those mobile ads in to a reality!  Love the upgrade system with a few powerups as you go through.  I've noticed a lot of games miss those two elements in game jams. The bit of personalization (upgrades) and randomness (in game power ups) allow for more replay value.  Thanks for your submission!

Thanks for playing!

Well done. You've got a game that feels complete!  Music/SFX/ speed of gameplay all go together really well!

This is one of the more fun submissions I've played in the game jam so far!  I actually didn't know I could shoot for quite some time and was just playing tag, then I noticed "Score" and tried to ram one and eventually pressed space and then the game got a lot more fun, haha!  Top-down shooter where you can't shoot head on is a pretty unique mechanic and I enjoyed it a lot!  Thanks for your submission!

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I do love a good pun.  And as a ravenous vegetarian myself, please somebody throw fruit at me.

Very fun. This feels like a fully completed game. Congrats on getting that in 10 days! All the artwork, sound, sfx, etc mesh together really well. Thanks for your submission buddy!

I stayed in the center for the first couple games then saw a screen shot so I went traveling and encountered beam guy and that scared the hell out of me.  Good job sir. Thanks for your submission.

Nice take on a top down shooter. Thanks for your submission!

Nice submission. You mentioned it was your first game jam and it's an excellent submission for it!  I like how the enemies had slightly different AI.  Keeping it simple is something that many people don't do well at in their first game jams.  You did well, no bugs or anything with any of the mechanics that I could see!

Per GameDev rules, I made a HotFix for the black screen. Give it another shot if you'd like! Thanks for playing!

Per GameDev rules, I made a HotFix for the black screen. Give it another shot if you'd like! Happy gaming.

Ahh I see. If all of your characters die, it doesnt properly bring up the Game Over screen. The script execution order of WebGL and PC build in my game may be different somehow.  I'll have to do some research into that.  Thanks for the feedback!

Ahhh, I understand what happened. Thank you for explaining that. I was eventually going to make it more of a puzzle platformer with the upside down guys, switches and such but didn't properly add a death barrier all along the top for the upside down guys.

Bro, the name of this game. 100% best game title this jam.  Your player control mechanics are really solid.  Everything feels right.  The platforming and clipping were also on point. No jumps where if I missed I didnt feel like it was my fault. Music/SFX ratio are also really good.  I've noticed this jam a lot of us have really quiet music with super loud SFX.  Your mix was spot on!

Best submission I've played yet!  The camera angle feels great. The sound levels are on point (sfx not too loud compared to the music and good relative to each other).  Captured a good western atmosphere.  The art is nice. Everything is destructible (personally a huge, huge fan of this).  The interactions with the enemies allows for aggressive or defensive play.  The combat feels good and smooth.  And, of course as always, slow-mo mechanics are what the people want.  Thanks for your submission!

The feel of this game reminds me of Flash games when I was younger. Love that! Top-down shooters are almost always fun!

Having to choose between offense and constant DPS (the rain) opens a lot of room for interesting game play, enjoyed that!  I like the feel of the jump mechanic in the game. The atmosphere (slightly darkened environment, choice of storm sounds, + rain VFX) feels really nice as well. Bonus points for the squid running around, for some reason it amused me.  The camera spinning and enter as attack was the only thing that felt a bit hard to deal with.

Overall a fun game. Thanks for your submission! (Also I homerunned a hamster and that was satisfying.)

Can I ask which level you got stuck in?  You didn't actually find The Void did you?

https://craftpix.net/ Has a ton of free good quality assets directed towards gamers.

Thanks for playing it. You weren't the only one who thought it was difficult. If you place 3 attack structures in the beginning, you can beat the first 2 or 3 levels with just that.

I appreciate the compliments and feedback. Thanks for playing until the end.  Congrats on beating the game as well. I didn't know if anyone would or not.  

I'll look into randomizing and perhaps reducing the amount of SFX during gameplay.

As art is not my strength, I'll take your comments to heart and look at making the art more uniform.  As well, in a future update, I'll make sure more things get proper animation.


Thanks, buddy!

I really appreciate your comment. Thank you for the trouble shooting as well!  The stackable buildings was a known issue on my list to fix, but I didn't get around to it (was hoping it wouldn't occur too much during the jam haha).  I'll have a version with it fixed uploaded as soon as the jam judging period is over.

Thanks for the feedback regarding the difficulty.
I should add a tutorial or perhaps easier first level as well as perhaps a different way of balancing things.
The first level can be beaten by using only 3 attack structures, roughly half of the starting resources and no other structures. I thought the game might be too easy but it must be because I built it from the ground up.  I'll have to consider rework and a different sort of balancing to allow a wider audience to enjoy it.

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Everything changes, the bonuses you receive, negatives you receive, enemy strategies, available perks and other things depending on which colonies you choose to fight and in what order you choose to fight them.

In general, the colonies on the left are easier and the colonies on the right are harder.

I beat it on the keyboard just now.

I like the art style. It has the atmosphere of a retro game but with upgraded graphics. أنا أحب أسلوب الفن. إنها تتمتع بأجواء لعبة قديمة ولكن مع رسومات مطورة.    (عذرًا، أنا لا أتكلم العربية. لقد استخدمت مترجمًا. أرجو أن تغفروا أي أخطاء.)

I loved this game. Its very relaxing and you get to learn a little from it as well. It took me forever to get the tiny guy but eventually I trapped him against a wall for a good viewing.

Awesome!

Sorry I'm a bit later than I said, but donated on your ko-fi. Cheers for your awesome stuff dude!

Super unique concept. This is one of the first games in a while that I wanted to play again and again and make sure I beat it. Super well done!

Thank you for your permission!  And I'll buy another of your products today as an additional thank you!

Thanks for your kind comments buddy!

Can I ask for similar permission as iCreateMyGames?  I'm going to upload a free Youtube course for beginners on programming and designing in Unity and I'd like to include your HQ bg in the package.

I would of course give credit in the video, on screen, a link in the description, a clickable link on screen, and include your website (here or elsewhere) in the "Valuable Resources" file that comes with the files.

You may already have figured out what the issue was but since it's a gamejam and we're all trying hopefully helping and learning, you may want to check that the colliders are not overlapping, add a PhysicsMaterial2D with friction set to be a little lower, and possibly freeze Z rotation on your character to fix the collider issue (though if it doesn't break gameplay elsewhere, I'd keep it in, it adds flavor).

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It looks like my first comment here didn't save.  The bar's movement mechanic in this game was actually rather unique I thought. It adds additional things to consider about your movement, a strategy element of sorts to a platformer. I could see this as a fun puzzle platformer with some additional elements added.

The music went well with it also.  I particularly liked the camera focus point being somewhere not in the exact center of the bar so you can feel the up and down movement of your bar "walking."

Good job on the game!

Haha I did in fact mean LMB, I'll update that right now.  Thank you for pointing that out and your comment as well.  

Thank you for the compliments regarding the atmosphere. I will  have some additional credits posted regarding some of the assets.

Your point about explaining the theme is valid. Originally it was a portal on the ground that the creatures would fall into.  By the end, it became more of a door that they fell/went through and as to stay in the time limit, I left it as a door. 

As for the creatures saved, that many didn't pass through, you're correct!  Each creature has different values for when they escape the light (for example the short Plant Monster has a value of 4-6.  I wanted to have some randomness in the game to add flavor - I was wanting them to represent creature families (one creature reps X number of creatures).

Congratulations on helping the critters!

Very astute observations, I appreciate you taking the time to write all of this!

Thanks for the comment and advice.  If I build on this game at all, I'll take into consideration using single direction lanes.  The concept was the creatures of darkness falling into the light world.  Originally the creatures would fall into a portal hole and you had to constantly "take" away the place where they would "fall" but it eventually become more of a doorway portal that they fall into...which admittedly makes a little less sense.

Not gonna lie, probably the most clever use of "Take the Fall" in the game jam.