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A jam submission

CloudboyView game page

Gusts of wind keep Cloudboy afloat!
Submitted by ecaroh.games (@ecaroh_games) — 4 hours, 49 minutes before the deadline
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Cloudboy's itch.io page

Results

CriteriaRankScore*Raw Score
How much do you enjoy the game overall?#93.0243.429
Audio#122.7723.143
Overall#142.8473.229
Visuals#163.0243.429
Gameplay#182.3942.714
How well does the game fit the themes?#233.0243.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
6+ probably oh well!

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Comments

Submitted(+1)

Pretty hard and frustrating, but also nice and calming at the same time with the music and the graphics... Good balance!

Developer

Haha thank you! I'm glad you felt it struck a balance, but I'll definitely try to eliminate the frustration for future demos or if I expand this concept!

Appreciate it!

Submitted(+1)

I Had a lot of fun playing this game, its just so relaxing, i wish i could download it on my phone!

Developer (1 edit)

Are you on iphone? I'm looking into this -- I am able to play on my android phone on the web, but I am getting feedback it does not work on iOS. This is exported from Godot with "Threads" mode, and SharedBufferArray enabled on Itchio.

Thanks for the feedback and thanks for playing :)

Submitted(+1)

I really like the visuals, music and overall vibe. But I think the gameplay is just too hard. How long are you able to keep the cloud alive?

Developer

Thanks for the feedback and for playing my game!

I can usually keep him alive for a while. If you click underneath him you can usually slow his fall down right before he hits anything. You can also push him to stay on top of the platforms.

But if I redid this game, I would probably make the wind always pushing him so it's a little easier

Submitted (1 edit) (+1)

Cool concept , sometimes it feel like  the gusts dont work .

I like the feeling of the game a lot . 

Nice job !

Developer

There is a falloff to the power of the gusts based on how far away you click, but perhaps I should remove that and make it have a more uniform power regardless how far you click? Or reduce the falloff at least?

Thank you for playing!

Submitted(+1)

Interesting idea.

Developer

thx I kind of wish it was next week's jam, cus I could definitely do a few more iterations of this concept!