Play Bogie-Ride!
Bogie-Ride! (TriJam#183)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 3.765 | 3.765 |
How much do you enjoy the game overall? | #3 | 3.588 | 3.588 |
Overall | #3 | 3.647 | 3.647 |
How well does the game fit the themes? | #4 | 4.059 | 4.059 |
Gameplay | #6 | 3.471 | 3.471 |
Visuals | #7 | 3.353 | 3.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2:50 - a close call, but under 3 hrs!
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Comments
@Rocknightstudios … Unfortunately (for you), I just beat my own high score in a test game :-)
But for the live stream it’s still ok if you manage anything over 59.50 - just wanted to let you know, that I beat the 60 too^^
Cool game. It took me a little bit to get the hang of what I was supposed to do but eventually figured it out. It is really difficult and it does definitely feel like if you screw up and overshoot once you lose no matter what.
Really solid entry, loved the artstyle and whole vibe of the game :)
I think with some polish, this could easily be a game I can get super addicted to
Very fun game :) . Loved the artstyle made me feel nostalgic for old flash games. :)
that was the intention :) Thank you for the feedback!
The game looks cool and the gameplay is good too but the game is kinda slow(Idk if my browser changes anything but I ran it in Firefox)
Thank you :) Yes the performance is a funny thing. Gamemaker profiler shows me an excessive amount of render time on some browsers, others run with 200+ fps. Must be a combination of browser, driver version and maybe CPU? Never had issues so far, but I am currently actively looking for the bottleneck. Even if I may not patch it now after submission time, I can get a learning out if this. Must find this out. Thanks for pointing at it!
I also tried running it with chrome but it didn't change anything(even if it did I didn't notice it)
i don’t think it’s the browser alone - i have a gaming pc with a 3070rtx (it has no issues of course, it’s quite high-end), and a gaming-laptop with a 2070 and even on the 2070 i can reproduce the frame issues while all my other browser games run fine on the notebook. I must have messed something up with the textures that hurts some gpu’s… but i will find it, i am pretty sure
Found it. Can’t patch now - but i know what it is and for my next jams, i learned a new thing to avoid in GameMaker.
Brilliant entry! I loved the art style and the gameplay, it really reminded me of some flash games!
thanks :-) i tried something with less content this time, so i had more time for polishing and picking the right audio.
Very funny idea, completely within the theme.
Graphics and sounds are very well chosen, and if they look like a kind of patchwork, they give an athmosphere.
Gameaply is simple but complete. A really good entry for 3h jam, with an actual effort to find a good idea.
(I didn't feel it was possible to recover from the first little mistake?)
thank you very much - glad you like it! it is possible to escape once, if you were at least at speed 50 and make no mistake during recovering (building up from 20ish back to 40) – then you can escape the sheriff once more while he’s damned close, like less than 50 meters often.