Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ASilvers

13
Posts
4
Followers
A member registered Sep 28, 2020 · View creator page →

Creator of

Recent community posts

Cool game. It took me a little bit to get the hang of what I was supposed to do but eventually figured it out. It is really difficult and it does definitely feel like if you screw up and overshoot once you lose no matter what. 

Nice job. I really liked the minimalistic 2 tone art style and the sound effects went really well with the game play.

Great job, it was fairy simple and fun to play. I liked the camera shake, it really made it feel like the bullets had recoil. The boxes were some times difficult to move and if you were against a wall at all it seemed like you couldn't move much at all. Also, I assumed that the distance your mouse was from the character would change how much recoil your gun had but it didn't seem to. I would recommend something like that though instead of using space to brake, I think it feels a bit more natural with a game like this.

Nice job, you really nailed the movement, it felt really great to move around and the bagel felt like it had a good weight to it.

Really cute graphics and I loved that the music sped up/higher pitch as the game sped up. Great take on the them as well.

(1 edit)

Great job. I think it could have used collectables randomly spawning for points or something like that to have a reason to not just stand in the center puddle jumping.

Great job! With how big the bullets were and what they do to the clowns I feel like a subtle screen shake would have been a good addition when you shoot.  The clowns didn't stand out against the blood too much which made it difficult to see them after a while.

(1 edit)

Nice job, definitely a unique take on the theme. I liked the art, especially the subtle animation of the kangaroos, it really made them feel alive. Also fun sound effects, though if you're going to have the same thing played a lot recording a few different variations and playing one at random can go a long way. 


I'm not personally a huge fan that the entire game basically comes down to random chance though. I started the game then realized I should probably read the description first, when I had finished that I had accidentally gotten 3 of the 4 statues then spent like 3 minutes trying to get the last one and make it back to the tent.

The planes(?) confused me at first, I thought they were clouds and could be flown through. I think if they were a different color or if they had sharp angles instead of made up of ovals they would stand out more. Great job overall though.

Nice job. I would definitely recommend shrinking the hitbox of the spikes in the future, dying when not hitting anything gets annoying quickly. Also, increasing the character's speed and gravity would go a long ways to make it feel snappier, right now it feels really sluggish.

Great job! Took me a second to figure out what was going on but I had fun with it. I did get lost a couple of times just trying to find people so it would have been nice to have arrows pointing to nearby npc's if you don't current have someone. Also, I found that I had the sprint on the entire time so I'm not sure having two different speeds is necessary or at least make it a toggle instead of a hold.

I like the idea. I found the aiming really difficult though. Would have been nice if there were like a half second preview of the arc the monkey would take or something like that. I also wish there was a way to speed it up, especially at the beginning where you have to wait a few seconds until you can even see the barrel. Nice job though, especially for 3 hours.

Interesting idea for the game. I was a bit confused at first though, I initially thought the goal was to avoid the X's. Also, there's a small bug where you can clip into the walls if you are against one and try to travel in the direction of the wall.