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Midnight Slash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #12 | 2.920 | 3.000 |
How well does the game fit the themes? | #17 | 2.920 | 3.000 |
Audio | #18 | 2.379 | 2.444 |
Overall | #19 | 2.509 | 2.578 |
How much do you enjoy the game overall? | #23 | 2.055 | 2.111 |
Gameplay | #23 | 2.271 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Each of us spent less then 3 hour.
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Comments
My expectations from the thumbnail really caught my attention but surprised me with different things.
Gameplay: 1 star
- the gameplay wasn't really my thing, clunky controls, hitboxes, slow-paced. It could've been better.
Visuals: 4 stars
- gorgeous visuals, that's all I wanted to say.
Audio: 1 star
- not much audio going on.
Overall: 1 star
- I was expecting to be a cool fast paced execution or enemy one-shot killing game but I even find it kinda hard to hit one. And the teleporting attacks confuse me I thought the samurai would step dash before that.
Theme: 3 stars
- it kinda fits well.
Really liked the visuals. My highscore was 14!
Regarding the error, it seems to be caused by a nullcheck. It this time constraits adding nullchecks always take some times but brings (the very needed) stability.
Cool game:) But sometimes it reports to me a bug.
I really liked the gameplay and the style, even it is still rough.
I really miss a feedback when the player is hit
(I encountered a recurring bug, I think when I click directly on an enemy)
v cool atmosphere+graphics (* ̄3 ̄)╭
The game is great! I can feel the excitement of killing multiple enemies at once.
During the game there was an error reported when I touched an enemy, I don't know if I was the only one.
Thanks. This bug appear after click exactly on enemy. We found it after submit.
Cool. Yeah sometimes it just happens. :D