Awesome game!
Play game
WHO IS ENEMY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #2 | 4.118 | 4.118 |
Gameplay | #3 | 3.588 | 3.588 |
Overall | #3 | 3.424 | 3.424 |
How much do you enjoy the game overall? | #4 | 3.235 | 3.235 |
Visuals | #4 | 3.471 | 3.471 |
Audio | #14 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h47m
Comments
Gameplay: 4/5
- interesting idea, reminds me of that one batman movie where young bruce and the joker battle off inside a mirror maze.
Visuals: 3/5
- the visuals we're okay, classic art style and originality at least.
Audio: 4/5
- audio is good, the silent athmosphere really adds tension.
Overall: 3/5
- fun puzzle game.
Theme: 5/5
- fits well since you're actually surrounded (in a circle) by 1-6 enemies.
Nice game! There was one time I felt confident I could tell the difference, but most of the time I felt like I was guessing. Really cool concept though!
Original concept, I like your take on the theme! Just misses some clarity on the differences between the reflexions, but overall it's very well done in 3 hours. Congrats!
Very clever and impressing in only 3 hours
Unfortunately, I was not able to find any difference between the images :(
Very cool and original idea. Like others, it took me a bit to figure out. If you develop this more, maybe a short tutorial? I would also love to hear tense music during gameplay.
Great job!
Great Idea on Trijam's theme. At first, I thought your game was broken, but then I figured it out, and it was an excellent brain teaser.
Very interesting idea! I feel like the difference in reflection is way too subtle. The first few levels I got wrong then I felt like I found the telltale sign of the enemies and then on what I assume was the last level I failed so maybe not? Very impressive amount of work on the rotation and the sound effects work well for the art style.
Leave a comment
Log in with itch.io to leave a comment.