A Trijam game from JafCraze? We are so back! Haha
Game-wise, it was great! What a simple, but effective way to refresh an old classic.
Wow, thank you! The writing was a lot of fun. I don’t normally spend much time on a storyline but it the narrative started to take on a mind of its own!
Each day the ice cream does move a bit faster and spawn more often, but it is a fairly subtle effect. I’m glad the boss level was noticeably more difficult though!
Thanks for the feedback, I’ll keep that in mind if I make a more polished version!
If you check out the github link, there is a png export available https://github.com/MiniMechMedia/pico8-games/blob/master/carts/cannonbubs/export/cannonbubs.p8.png
Very cool! I once made a game with a similar mechanic of modifying memory values https://minimechmedia.itch.io/hex-hacker. The physics were a little buggy so making the ball bigger made it get stuck in the paddle. But I love the concept!
I unfortunately didn’t have time to make it very balanced, but the idea was you would have to use your ammo/time wisely by factoring the most promising numbers. For instance, you could ignore 64 because it’s a lot of shooting just to get a bunch of 2’s. But if there is a 68, you can get a nice big 17 with only a few shots.
I also did end up making a mechanic where the position on the bubble you shoot influences how the factors will split. For instance shooting a 64 right in the middle will break it into 2 8’s. But if you shoot it on the end, it will break into a 2 and a 32. This mechanic isn’t very obvious though.
Thanks for the feedback! The hope was that you would have to be strategic about which numbers you focus on, like going for 68 because there is a juicy 17 in there, and don’t waste your time with 64 since it only has a bunch of 2’s. But it’s pretty unbalanced right now so yeah, spamming is probably the best strategy in the game’s current state!
This was a really cool idea! Each level did a really good job of teaching you a new way to use the mechanic. I think the controls could be a little more forgiving though. With the floor being really slippery and the after-images being a little distracting, it was easy to miss the jumps. I really enjoyed this though!
https://trijam.itch.io/ links to Trijam 253 which doesn’t exist. I think it missed that there was a 2 week hiatus on Trijams
Well that escalated quickly! Simple and fun gameplay. I think it would be a little more balanced if the enemies couldn’t spawn right near you. There were times I was trying to strafe around a big throng of enemies and then one would spawn right in front of me and I was boxed in. But overall nice game!
Cool idea to make a game where you want to get caught! Very nice art, music, and gameplay! The scoring system is also a great way to give it replay value.
I found it a little odd that the bombs explode after a certain amount of time, not a certain amount of turns, just since everything else is turn-based. I also was scrambling away so I wouldn’t get caught in the explosion, before I realized bombs don’t hurt you :). That could be a cool mechanic though if you wanted to expand on this!