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One Becomes Two Becomes...'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #20 | 2.683 | 3.000 |
How much do you enjoy the game overall? | #21 | 2.981 | 3.333 |
Gameplay | #23 | 2.981 | 3.333 |
Visuals | #25 | 2.832 | 3.167 |
Overall | #25 | 2.862 | 3.200 |
How well does the game fit the themes? | #34 | 2.832 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
1 hour and 20 minutes
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Comments
Really like the art and the subtile music. The duplication/+1UP mech is really really cool. Good idea!
Love the crunchy feel to the shooting and all the particles. The fact that you put this together in a little over an hour is definitely impressive. Nice choice of sfx/music as well!
very very very POLISHED GAME, i had a ton of fun playing it and its very cool
Interesting little thing! Thank you – in less than one and a half hour. impressive!
Really cool game with a cool art-style. Here are some bugs i found: When clicking anywhere in the menu the game starts after a short amount of time. In that time you can click again which causes that time to reset and you never get into the game. The game seems to freeze when copies get destroyed/created or when enemies die. Enemies can spawn inside you.
Maybe the Map could be a little bigger as i find it very small which does not allow you to try dodging the enemies
the freezing effect is intended, it's meant to feel having a player die be more impactful, the other things i do agree with though
Great entry for the jam. Under such a small time you made a polished game with a core mechanic that goes with the theme!
Really impressive what you made in 1h20. A Pretty fun game with lot of juice and also some bugs :)
I think you could try to increase the probability of spawning copies to add more fun.
The game is really hard but i managed to get a score of 5400 by trying hard.