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paisleypug

128
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A member registered Mar 30, 2022 · View creator page →

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this was p cool! i think it could use some feedback when you damage enemies, squash and stretch or flashing white or maybe even damage numbers, or all 3! i think the OGM-72 DIABLO STRIKE was a bit too powerful compared to your regular projectiles so i mainly used it instead of the projectiles. art could be improved, fun game tho!

It’s, interesting. I couldn’t figure out how to let the green fella eat. I think this could be an interesting concept. Big fan of the HP bars. Art’s not bad either. Shooting could use some juice.

It’s just how many seconds you take.

Mostly feels like a generic platformer. Art isn’t great, I have no idea how this adheres to the theme.

This is great, however, I do have some problems. Firstly, why does the chud lantern have a hitbox?? It feels really unfair that, despite you dodging the bullets, you still get punished because the lantern got hit. I also feel like the enemy bullets should be more distinct and visible. Having to put thousands of dollars worth of lead into these stupid eyeball things just to progress is pretty annoying, and they’re not especially fun to fight. The 2nd boss also has some performance issues.

The stamina mechanic feels pretty unfun, and to my knowledge there’s no way to see your health. The animations also feel pretty unresponsive.

Really needs more juice, also feels a bit too short. The mechanic also doesn’t really feel like you’re working in symbiosis, since you don’t make up for each other’s faults, and the platforming is mostly just trying to keep the 2 rats as close together as possible. There’s also a slew of grammatical errors.

This is super cool! I kinda seem the theme with everything in an ecosystem working in tandem, though I wish that was actually functional. Like, atleast maybe make the seals actually eat the fish.

Damn, this has got a lot of potential! This is the first time I’ve ever seen a strategy game like this on flowlab! It’s quite fun too! And juicy! Very much looking forward to what this becomes.

Again?

Slapping a game in several unrelated jams probably won’t help you with results. Additionally, if your only motivation is to win, then you’re probably not going to get far.

Big fan of generic, default asset platformers!! I love slop!

The art is really cool, but there doesn’t really seem to be any gameplay.

This is incredible, however[SPOILER]:

I find the perspective weirdly uncomfortable, I wish you’d maybe make it a bit more toward the ground. Also, I feel like the difficulty is a bit over tuned. I had trouble with the 2nd level.

Uh, what am I supposed to do? I clicked on the creature, clicked on the move, it flashed green, nothing happened.

Damn. No game.

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The art is beautiful, but I’ve still got a few gripes.

  1. NEEDS MORE JUICE, Atleast SFX.
  2. No way to heal.
  3. The 1st alien is much more interesting than the others. Biting stuff and occasionally shooting projectiles/marking stuff with thorns and then releasing them for damage is much less interesting than straight up possessing stuff.

3.1 The 1st alien is also vastly better than all of the other aliens, because there’s really no point in fighting enemies. Also, the possess mechanic is weirdly janky, and I only got it to work a few times. I wish I could fly with the flying enemy while it’s possessed.

The enemies feel really bs because their attacks have a strangely high amount of range and because the attacks aren’t telegraphed. You also don’t get any i-frames during your q, so it’s honestly more dangerous to use than to not. The art is pretty nice tho.

Totally not “inspired” by Risk of Rain.

I’m teaming up with a friend of mine who’s an incredible pixel artist and artist in general. I’m super hyped to work with her. Helps that she’s Finnish so we’re in the same timezone.

It shows an item description when you hover over the sprite, we’ll probably make it so that it shows changes and stuff no matter what, I 100% agree on all your points.

If you press space or whatever the key to interact with the lift was(i can’t remember) while the lift is moving the lift movement bugs out, i’m guessing you made it so that it eases from it’s current position to a position a certain number of pixels higher or lower, you can fix this by setting that number at the start.

Extrez came up with the name, ask him.

Yeah, I did read the tutorial, and I did use the dash, still, the movement speed felt sluggish.

Very cool little horror game, it feels like it drags out for way too long though, also maybe a separate animation for when the guy finally kills you.

I’m pressing space but nothing’s happening.

Why does it seem like the third item in the shop always increases it’s price to be just slightly above how much U have? Is that intentional?

I absolutely adore the procedurally animated characters, the camera feels pretty disorienting though. This’d be an awesome online game if flowlab had better multiplayer.

The animated text is cool, the font is difficult to read.

From now on you should try and keep all the art in your games the same pixel size, also consider making the walls look like one smooth object since right now it looks a bit ugly.

This is cool I guess but I don’t see how this fits the theme at all.

Fun game, I don’t really see how where the theme comes in, only some of the upgrades have negative downsides. It runs pretty bad for me, idk about other users though.

The double jump feels extremely weird and janky to pull off, I feel like it was probably originally a bug but you were too lazy to fix it and so kept it in, not realizing how awful it feels to pull off.

The double jump feels extremely weird and janky to pull off, I feel like it was probably originally a bug but you were too lazy to fix it and so kept it in, not realizing how awful it feels to pull off.

The effects and stuff were really good though! Specifically the camera easing and stuff

Not really a big fan of the AI generated art. The gameplay feels like it’s a bit too luck based.

Game seems to crash upon clicking start.

Pretty decent top down shooter, nothing special, you really need to learn how to optimize your game if the blood causes this much lag.

I don’t really have much feedback to give about this one, here’s some rules to follow: Keep a consistent pixel size Add juice Playtest your game

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Why can the stock market go into the negatives? That’s such an obvious bug to fix and a lot of the time it makes it so that you lose just due to random chance. The butterflies are also way too fast and there’s no warning that they’ll appear. I think going with a health system like bloons would fit this game way better than just, if 3 bugs or whatever get through, you lose. Theres a serious lack of sfx for a lot of things.