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Cubic Accuracy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #3 | 3.625 | 3.625 |
How well does the game fit the themes? | #4 | 3.875 | 3.875 |
Visuals | #5 | 3.625 | 3.625 |
Overall | #6 | 3.500 | 3.500 |
Gameplay | #7 | 3.375 | 3.375 |
Audio | #10 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
~5h
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Comments
Wow this was a challenging one, it gets you with those patterns for the cubes. Especially with the different variations, almost feels like a tower defense game with the different enemy types and the reaction to them.
Those freakin purple cubes though I hate em, they're like camo balloons in BTD. And later ones are worse but I will keep quiet about those.
Though one thing I will say is that the gun and the crosshair gave me the impression that I was going to hit in a line towards the cross hair, that was very quickly answered, but still a bit vague. Otherwise though it's got some nice feedback, some crazy patterns and somewhat a feel to try and get you to speed up.
It might be worth adding a timer possibly? Since technically you can just wait to get all the cubes whenever you want. A timer could make that less viable.
Overall though, a way funner game than I though it would be, and some really surprising patterns in it.
Hello!
First off, thank you for the amazing feedback. I can definitely relate to this being like a TD game because of the different cubes and their behaviour.
Those features and changes you suggested would have definitely had a good spot in the game. I had actually thought of adding a timer before but it ultimately came down to the time that was running out for me so I had to do a little bit of compromises. That visual shooting thingy would've also made quite a bit more sense than it just immediately firing at the cubes. It would have probably increased the skill and (insane) accuracy needed as well, so yeah I'll be sure to take a note of that.
Again, I'd like to thank you for the great and constructive feedback you gave me, especially for that shooting thing I hadn't thought of.
Bit late but happy to help! Honestly my favourite part of jams is just playing games made by people and writing paragraphs, the best being when said paragraphs are helpful!
Pretty fun, but the music doesn't fit at all, it should be much more intensive, and there should be atleast somekind of sound for when the enemies start moving very fast, so it doesn't feel so empty.
Thank you, and nice suggestions! Maybe if I had better time management, then I could have done some of those suggestions.
This was a really fun game. I loved how diverse the shape movement was.
Thanks sir!