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yammosk

215
Posts
1
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14
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27
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A member registered Jul 17, 2016 · View creator page →

Creator of

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I like the art and the controls feel nice. I was not sure if this was supposed to happen, but none of face guys seemed to hurt me.

I spent the first few just creating a layer so I would not fall into the water lol. Interesting concept and fun to mess around with.

Great idea for a game. Having to go look out the window to see the moon adds a ton of tension. Agree that it would be fun to see it with more to do.

The repeating room is a great concept for this theme, and this felt really polished. I really liked the music too, it kept me going to the end!

Agree with everyone that I really appreciated the polish. Effects, sound, and music were all great! Also really appreciate the tight gameplay. Great job!

Thank you! In my mind I was going to get to a point where I could give some options for difficulty, such as the time limit, number of repeats before ending the game, number of symbols used, but I didn’t quite make it.

Thank you for the comments! I forgot to turn on the option for fullscreen in itch.io, so I just fixed that. Thanks for pointing it out.

Thank you for sharing! Hello Paul 👋

Great point! I intended to make a toolbar to compliment the mouse controls and I am currently working on that for a post game release. Thank you for trying it out.

Fun! The penguins throwing their wings up was cute.

I had a good time with it. That second monster is the GOAT.

It was a bit trippy, which I thought was perfect for the story. Gave a nice 60s sci-fi movie feel. In the end I took the straight-edge piece and scooped them offscreen while downloaded all their Netflix viewing habits.

The way the main character turns to look at the camera at the end of the cutscene and flashed the monster eyes, really planted the idea for me such that it made sense when it happens in game.

Very cool art style and the voice over in the beginning was awesome. Really fun game play and could see it being filled out in a lot of cool ways!

My one suggestion would be to make moving tiles a little faster. Maybe I wasn’t meant to be left alone for so long, but going through 3 or 4 tiles in a row feel slow.

Great job!

Ahh that was very cool. My favorite bit was the seamless transition into the game, but overall it felt very polished.

This was such a cool concept. I loved how the parts gave different stats and abilities. I had a similar idea for my builder but never made it to the actual game part, so I am extra impressed you managed to pull that off.

I enjoyed the story/dialog a lot. If you did a new version I think it would be fun to add some dialog options just so we could enjoy more story bits.

This a was a fun idea and really enjoyed the art for the costumes.

These are great suggestions, thank you for pointing that out! Thank you for sharing your creations!

Totally agree that an outline would be a great improvement. Thank you for the suggestion and sharing your awesome monsters.

100% on that missing feature. Thank you for the comment and suggestion.

Thank you for sharing you creation. That looks awesome! Apologies if I mis-edited the description. I meant to say that the initial plan was to let you do that, but I decided it was important to get the editor in a good place and ran out of time on the rest of it.

The art style is cool. Looks like a spooky PS1 aesthetic. I had issues with the controls a bit where I could not turn too much to the left or right which made it hard to access some parts of the level.

What a cool mashup of the kite genre with a 90s mech game. It was a lot of fun. May aiming was terrible though so a spread fire upgrade would be fun!

Agree completely! Definitely brought me bad to this style of game, and we need more of that.

I believe that you can update the game page as much as you like and people will also see the comments here. That’s what I do when I have issues. I figure someone else may have already mentioned it.

Sound and art were very cool. Had a lot of fun with this one!

Ok, just tried again and that was totally it. It was easy once I knew what to do.

hmm, I thought I tried that, but I’ll try to try that again. Maybe I was in the wrong spot when I tried it.

Really fun idea! It has a really good loop of tempting you to getting ambitious with your circles, but then going to far. I had a lot of fun and several replays where I said “No, I can do better than that”

What a fun concept. I liked the rock paper scissors of the head/body/legs decision, but felt like I kept running up against the clock trying to decide the best counters. Really great test of the concept!

I really liked the dialogue, it was a nice touch and made the game feel more complete. I totally understand about the audio, most of my Jam entries never made it to the audio phase. I found that if I don’t do it from the start it just never happens, lol. I like this a lot by got stuck on the crab. I brought him and his 5 gems to the flag, but nothing happened. I tried a couple times. Overall though, great work for a first jam!

The full/empty grave sprites also took me a while to figure out, but I later saw the help page which helped a lot. Making them more obvious or putting that info on the menu screen would help. Good work on taking a concept and giving it a full start to finish. I liked the comedic bits on the story too. Well done.

A fun idea, and I thought the piece movement and sounds had a satisfying weight to them. I think it would be nice to have more visibility into where the opposition is coming from or when they sent them. It hard to tell the difference between this and a random word generated by the computer. Overall though solid work!

Thank you! Yeah, the select and hold was a bit awkward and I definitely want to change that.

Thanks for the comment!

Thanks! Balance was definitely pushing me right to the time limit lol.

I thought the graphics were pretty decent given the time constraints. Personally it was just nice that it communicated what you were going for well. I liked the tutorial, the first two rooms I didn’t quite realize I was supposed to not interact with them, but actually think that was nice in that I could figure that out in the tutorial. I think I stopped in level 4 or 5. I had gotten most of the way through it a few times, but had to stop.

Thanks for playing! Definitely could use some player guidance in the beginning or more on point visuals.

Haha. I just didn’t have time for fixing the random placement and adding sounds, but those are both great call outs. Thanks for playing!