I like the art and the controls feel nice. I was not sure if this was supposed to happen, but none of face guys seemed to hurt me.
yammosk
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Very cool art style and the voice over in the beginning was awesome. Really fun game play and could see it being filled out in a lot of cool ways!
My one suggestion would be to make moving tiles a little faster. Maybe I wasn’t meant to be left alone for so long, but going through 3 or 4 tiles in a row feel slow.
Great job!
I really liked the dialogue, it was a nice touch and made the game feel more complete. I totally understand about the audio, most of my Jam entries never made it to the audio phase. I found that if I don’t do it from the start it just never happens, lol. I like this a lot by got stuck on the crab. I brought him and his 5 gems to the flag, but nothing happened. I tried a couple times. Overall though, great work for a first jam!
The full/empty grave sprites also took me a while to figure out, but I later saw the help page which helped a lot. Making them more obvious or putting that info on the menu screen would help. Good work on taking a concept and giving it a full start to finish. I liked the comedic bits on the story too. Well done.
A fun idea, and I thought the piece movement and sounds had a satisfying weight to them. I think it would be nice to have more visibility into where the opposition is coming from or when they sent them. It hard to tell the difference between this and a random word generated by the computer. Overall though solid work!
I thought the graphics were pretty decent given the time constraints. Personally it was just nice that it communicated what you were going for well. I liked the tutorial, the first two rooms I didn’t quite realize I was supposed to not interact with them, but actually think that was nice in that I could figure that out in the tutorial. I think I stopped in level 4 or 5. I had gotten most of the way through it a few times, but had to stop.