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Robo Defend's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #22 | 2.195 | 2.833 |
Visuals | #23 | 2.582 | 3.333 |
How much do you enjoy the game overall? | #23 | 2.840 | 3.667 |
Gameplay | #24 | 2.582 | 3.333 |
Overall | #24 | 2.530 | 3.267 |
How well does the game fit the themes? | #26 | 2.453 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
over 15 hours
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Comments
I enjoyed it! I kind of wish I could have controlled the angle I was facing but I guess that's part of the challenge. I liked the boss fight at the end. :D
I liked that the power ups made the levels feel different, though I wish that I could have more agency over which one was facing the enemy at any given time. I thought the art and music were very fun for this jam
I feel like graphics and level design were a really bad part of my work here, so I'm glad you liked it anyway. The shield facing enemy part was a big part of my design decision of making it unique, but maybe I should have abandoned this decision to make it more fun to play, instead of forcing this idea anyway. How would you rate a tutorial? I tried to do it more like "show, don't tell" way, I'm curious how did that work out. Did you manage to complete every level? Thanks for playing :)
I thought the graphics were pretty decent given the time constraints. Personally it was just nice that it communicated what you were going for well. I liked the tutorial, the first two rooms I didn’t quite realize I was supposed to not interact with them, but actually think that was nice in that I could figure that out in the tutorial. I think I stopped in level 4 or 5. I had gotten most of the way through it a few times, but had to stop.