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I feel like graphics and level design were a really bad part of my work here, so I'm glad you liked it anyway. The shield facing enemy part was a big part of my design decision of making it unique, but maybe I should have abandoned this decision to make it more fun to play, instead of forcing this idea anyway. How would you rate a tutorial? I tried to do it more like "show, don't tell" way, I'm curious how did that work out. Did you manage to complete every level? Thanks for playing :)

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I thought the graphics were pretty decent given the time constraints. Personally it was just nice that it communicated what you were going for well. I liked the tutorial, the first two rooms I didn’t quite realize I was supposed to not interact with them, but actually think that was nice in that I could figure that out in the tutorial. I think I stopped in level 4 or 5. I had gotten most of the way through it a few times, but had to stop.