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A member registered Feb 04, 2023 · View creator page →

Creator of

Recent community posts

Drôle et presque émouvant! Je me suis bien amusé :)

Wow.. I don’t have the word, it almost made me cry :’) This is is visually and emotionally beautiful.

The most relaxing game of the jam, the satisfaction of placing pieces, the perfect music, the very poetic art and texts, the short duration but it didn’t need to be longer, I’m impressed how you could express such emotions with such a short and simple game. You totally got me on this!

A flawless entry, truly amazing! Congratulation!

Quite relaxing to harvest the items. Nice entry!

Wait for the next update to see more ;)

Thanks!

I’m very happy to hear all of this, we had fun making this game! Thanks for your feedback :)

Wait for the next update ;)

Haha, thanks! That is the key feature of our game, it had to be as satisfying as possible.

Thanks a lot for your kind comment!

Very cool idea, I liked having a lot of squirrels to commands. The progression in the game is well designed.

Just a bit disappointed that there is a timer to finish the game, it makes the game more hurrying than cozy.

Overall, beautiful art and very nice gameplay, excellent game!

Amazing concept, I had fun completing the game until the end. Good job!

A cozy ride with a night landscape, simple and cute pixel art. Nice entry!

Cozy and intuitive! Nice game.

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Very cute visual, I love it! I’ve rarely seen such beautiful 3D game that runs smoothly on web.

Short game-play but quite fun, and the music and the sounds participate a lot to the perfectly cozy atmosphere.

Really good game, good job!

Edit: by any chance, do you open source you project? I’d love to learn how you configured godot and modeled the scene to obtain such result.

Impressive drawings, I love the style!

Very cute and relaxing game, excellent job of the team!

Very well made and original! I had fun unlocking upgrade to progress in the game. The speech bubbles are well-written and they give the information about how to play, at the right moment.

Very cool submission!

I mastered all the potions! Lovely game, well done!

Very cozy fall vibes with the music and the wind.

It took me a while to understand how to shoot the leaves but I could but a few leaves in the bin.

Very chilling game-play and atmosphere, well done!

Very original and interesting concept!

Great game! The environment is beautiful and the sounds are nice.

IMO the post-processing effect on the screen (lens effect and chromatic aberration) make it hard to place precisely an object on an other one and we cannot enjoy the beauty of the background (which is beautiful again). For me, these effects do not have their place on this game.

Very chill and creative sandbox game overall, very well done!

Thanks for your kind comment!

The leaves are individual physic bodies that are moved by applying forces to them (an attracting force and an orbiting force). When a leaf is close enough to the backpack, an animation makes it fall to the backpack.

Very beautiful art! The font is awesome (thanks for sharing the link), good choice!

IMO, it misses some feedback (visual and sound fx) when interacting with the pumpkins and the ui. Some sprites seem to be up-scaled a bit too much, showing some aliasing unfortunately.

Your game as a great potential, you have talented artist in your team!

I like the concept as described in the tutorial, even if I could not do much in the game. This game has a good potential!

I like the art, the leaves especially. IMO, the sound of the sweap is a bit too loud however.

Nice game!

Cute and cozy music! Well done :)

Well done for the first rank on the leader-board!

Nice voice acting x) Nice entry!

It's good to hear that you appreciated my game like that! Thanks a lot!

Beautiful! I love this pixel-art style. The sound fx and the musics are as lovely as the arts. The only minor flaw would be the transition between the musics which is very abrupt.

I could not reach the moon at full upgrade :'( But well done!

The ability to destroy building is awesome! It definitely enhances the feeling of chaotic fight and emphasis the tremendously big size of the robots.

Good job!

If I'm not wrong, in order to skip a turn, I have to select a card, unselect it, then click shoot. If I try to click shoot directly at the beginning of turn, it does nothing.

Now I have tested most of the games in the jam, I can say that yours is definitely one of my favorite!

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Thanks for your kind comment. The controls should be straight forward on mobile indeed.

You cannot aim a catapult, did you notice? You can only pierce through catapults by aiming an enemy behind them. This is what makes this enemy interesting in term of game-play.

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I'm glad to hear that, thanks a lot!

Thanks for your feedback! More entertaining and diversified game-play could come in future updates, but I could not made it in the jam period.

Thank you! Implementing good camera with intuitive and minimalist control was my own challenge when developing the game. It is nice to hear it isn't too bad ^^

Thanks!

I thought about implementing  some melee attacks, but I wanted to make sure it fit the theme by having only shoot-based attack. I may introduce melee attack in future update ;)

Thanks!

Congratz for beating the game :)

The rag-doll effect made it really fun, good game!