Thanks for playing! I thought about speed-running when I designed the game. I’ll add a leader-board just for you :P
ProYd
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A well-made sim RPG game! The game is very intriguing and make me want more contents!
The UI is already nice with the custom theme, the icons and the character’s portrait. I think that a custom text font could make it look much better for very few effort.
A background music, some ambience sounds matching the UI tab and some UI sounds (button hovered/clicked) would make the game feel much more “alive”.
I feel a very good potential in this game, keep the good work!
The many available upgrades made it all, cool game!
There is a lot of text in the HUD that could be hidden in menu or shorten with icons in order to have a more comfortable view. I was surprised the sound fx when catching a ghost, I initially felt like catching a ghost was a mistake because of the sound.
Nice entry!
Thanks for your feedback!
I never heard about the itch app before, I’ll take a look. (I’m developing on Linux).
What keyboard layout do you have? I don’t have a “qwerty”-keyboard neither, but it work fine for me: you should hit the key based on its location on a qwerty keyboard. It is not very convenient I admit but Godot web build can’t “translate” the real name of a key…
Thanks for playing!
I may surprise you but I usually don’t like puzzle game neither. In order to make a puzzle game that I could like, my approach was to make sure the puzzles have many way to be solved (for most of them at least). Thus it gives some place for creativity, and a better satisfaction of solving them.
I’m glad you like it, it was a huge amount of work!
Thanks for your feedback. Designing levels of increasing difficulty was challenging, it’s good to hear that it is correct. I expect the player to do both inspecting the program and observing the robot behavior in order to understand the program. But I agree that the “action”/“target” is not very clear and could be improved. Such kind kind of new and unique game mechanics are hard to introduce to the player… in my to-do list for the next update :)
I’m a bit confused with the mouse control, I think it is because the direction is reset when the mouse move out the window (I have a dual screen setup here).. grabbing the mouse inside the widow would be nice maybe? But promising game! The rooms are very immersive, and the graphics look smooth. Well done!