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Cubic chute's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #3 | 4.071 | 4.071 |
Overall | #5 | 3.400 | 3.400 |
Audio | #5 | 3.429 | 3.429 |
Visuals | #7 | 3.643 | 3.643 |
How much do you enjoy the game overall? | #10 | 2.929 | 2.929 |
Gameplay | #11 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h 46m
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Comments
It was very challenging at first, but little by little I learned to steer past the obstacles more accurately. I liked the stretching effect of the music when you hit an obstacle and start over. The color scheme was also pleasant and clear. I would like to see more precisely how far the player is from the obstacle. Adding a shadow could help, as Johnny mentioned earlier. It was nice to play and it reminded me of the old parachute mobile game.
Simple but challenging. Unique angles, graphics, and meticulous sound design. Gameplay is addictive.
Good job!
The art and sound direction of this game is very well done. Would have loved to have a bit more depth information since the angle makes it really hard to line up for the holes. Maybe a shadow that only appears a few seconds before the obstacles get to you? Other than that really nice entry!
Muy high score was 10. I think this game would've hooked me better from a more bird's eye perspective, and I think if the turning controls were continuous rather than one touch at a time it would make me more on the edge of my seat. When i died, it felt like it was because I had trouble seeing the depth of the incomingt obstacles, not by natural fault per se. Really great art style and game for 3 hours, well done, will follow for more!
I really love the look of the game and is just fun overall. But the perspective makes it a bit difficult to line the character up in a way that avoids the obstacles.
I like the SNES Star Fox-esque visuals. I like the angle that you chose to give the players time to prepare for the next wave though it was still hard to predict where it was coming. It may play into giving the game some replay value as the more I replayed it, I started to get a better feel. Good job dude.
I like the SNES Star Fox-esque visuals. I like the angle that you chose to give the players time to prepare for the next wave though it was still hard to predict where it was coming. It may play into giving the game some replay value as the more I replayed it, I started to get a better feel. Good job dude.
Very creative, loved the visuals