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When Dark Turns to Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 3.900 | 3.900 |
Visuals | #1 | 4.400 | 4.400 |
How much do you enjoy the game overall? | #2 | 3.400 | 3.400 |
Overall | #6 | 3.360 | 3.360 |
Gameplay | #8 | 3.100 | 3.100 |
How well does the game fit the themes? | #23 | 2.000 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
The visuals and sound were great for this game.
It’s a shame all the creatures go by so quickly! The atmosphere was outstanding.
The idea is very effective for such a simple gesture (though the description confused me a bit… did you mean LMB instead of RMB or am I the one getting left and right mixed-up again?) – even so, it did not grab me completely. Maybe a more full version could fix that with a gradual ramp-up in speed.
It’s probably a bit childish of me to point out that if you need to explain your connection to the theme, you might not have adhered to said theme that well – but I will do it anyway.
Lastly, since you asked for my scores, in my two play-throughs I got 270 and 347 creatures saved respectively. It didn’t feel like that many even passed by!
Haha I did in fact mean LMB, I'll update that right now. Thank you for pointing that out and your comment as well.
Thank you for the compliments regarding the atmosphere. I will have some additional credits posted regarding some of the assets.
Your point about explaining the theme is valid. Originally it was a portal on the ground that the creatures would fall into. By the end, it became more of a door that they fell/went through and as to stay in the time limit, I left it as a door.
As for the creatures saved, that many didn't pass through, you're correct! Each creature has different values for when they escape the light (for example the short Plant Monster has a value of 4-6. I wanted to have some randomness in the game to add flavor - I was wanting them to represent creature families (one creature reps X number of creatures).
Congratulations on helping the critters!
Very astute observations, I appreciate you taking the time to write all of this!
Nice game with great visuals! The idea of moving the portal was great, albeit it was a little difficult to avoid the vicious animals. I'd make it so that each lane has only one direction the creatures can move to. Also, maybe I didn't get it but the interpretation of the theme was a little too abstract to me. But once again, the visuals were golden, with them easily being one of if not the best out of all the games I've rated so far.
Thanks for the comment and advice. If I build on this game at all, I'll take into consideration using single direction lanes. The concept was the creatures of darkness falling into the light world. Originally the creatures would fall into a portal hole and you had to constantly "take" away the place where they would "fall" but it eventually become more of a doorway portal that they fall into...which admittedly makes a little less sense.
I love the visuals
Thanks and lovely raccoon as your icon. I really enjoyed your game as well.
The aesthetics and atmosphere were great!
I appreciate your comment. I've got to give it to Tyler Warren for most of the great monster art.
The story and the idea are awesome, love the visuals as well