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Cleanup Mayhem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 2.750 | 2.750 |
How much do you enjoy the game overall? | #4 | 3.000 | 3.000 |
Gameplay | #5 | 2.875 | 2.875 |
Overall | #5 | 2.850 | 2.850 |
Visuals | #6 | 2.750 | 2.750 |
How well does the game fit the themes? | #7 | 2.875 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5 hours 55 minutes
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Comments
Good job - great use of assets and it was fun trying to pick up all the bottles. Like what others said, I agree that adding a bit of a warning for missiles (like a ! where the missile is coming from) would be nice, but I also think that there should be more types of missiles that are harder to dodge as you go further into the game, assuming that you do make it infinite (homing missiles, bouncy missiles, etc.).
Great quick game!
Simple to pick up and play. Some more visual markers or changes would help a tonne. Possibly something to give the player a slightly earlier warning of where the projectile is coming from might be cool. A different colour between the projectiles & the bottles would also be great. They're very similar shapes and colours so can be hard to differentiate so quickly.
Nice one :)
Thank you for your feedback! Appreciate your suggestions. I will make some warnings for projectiles, good idea. I agree that differentiating the projectiles from the bottles with distinct colors is a great idea to improve player clarity. Thanks again!
I believe the concept was well applied and it gets really challenging immediately in the beginning with so many rockets. Think you could scale it depending on the score the player currently has, getting harder every time.
Another thing I noticed is that, after collecting all the bottles, the player would only be left dodging the rockets without being able to score more points and increase my high score. Not sure if it was a bug or if a bottle spawner was never implemented.
Would recommend using a spawn mechanic similar to Snake, that when a bottle is collected, another would spawn, and you could even make it look like someone threw the bottles from the buildings above, so they don't just magically appear.
Fun concept and a challenging game either way. Congrats!
Thanks for the feedback. Scaling the difficulty based on the player's score is an excellent suggestion, I'll consider implementing it to provide a more dynamic gameplay.
I never implemented a bottle spawner because of time but It was an idea. I love your idea of incorporating people throwing the bottles. Appreciate your suggestion and will explore it in future updates.
Once again, thank you for your feedback.