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Moxtas

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A member registered Jun 02, 2019 · View creator page →

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Actually, love the idea that you mentioned of becoming the predator, although, at the time of development, I thought it would not match as well with the theme of the game jam. But it's something to consider in a future game jam :D

Regarding the random movement, unfortunately. didn't have time too make a smarter AI! Just the simple idea of the AI moving depending on their current position on the board took me long enough, and wasn't able to solve this kind of movement on time for the Jam. But either way, thought that it would still provide some chances for the player even when in a position you should for sure lose, just as you mentioned ahah


For some reason, when I inputted a smaller timeframe between plays, you would only be able to move once and the game wouldn't let you move anymore... don't know how that happens, but this was the only way for me to make the game actually work to be able to submit it in time for the jam, but will for sure try to solve it!

Thanks for the feedback and liking the game ahah

Ahahahah the first thing I saw after the submission date had elapsed was also the name of your game, which I thought "For sure this person is extremely smart" :D 

I also thought about that ahahah my first testing playthroughs prior to submitting the game, the enemy actually moved in a way I thought I was playing against a human being where I would get stuck after two movements ahah

Regarding the time between turns, unfortunately I wasn't able to decrease this timeframe while maintaining the game ready for submission, however, will try to solve this in a future date :D

Unfortunately I took a long time getting the turn-based working and the only way of it working every time, would be by applying the rule of the ten seconds :'( tried a smaller timeframe, but the code would only allow you to move once, breaking the game!

But glad you liked the concept of the game! Hope to solve this issue and a few others I detected as well :D

Hey hey, appreciate the comment and glad you liked the game. Since the focus was about escaping, I didn't want to give a direct way for the player to capture the other pieces, although I had some ideas I did not have time to implement :'(
Regarding the random  movement, unfortunately didn't have time too make a smarter AI! Just the simple idea of the AI moving depending on their current position on the board took me long enough, and wasn't able to solve two of the bugs you listed...

My only two bugs, but for some reason, when I inputted a smaller timeframe between plays, you would only be able to move once and the game wouldn't let you move anymore... don't know how that happens, but was the only way for me to make the game actually work to be able to submit it. 

Regarding two pieces being in the same exact spot. Also didn't had time to correct that issue :')

Thank you for playing and the comment!

Love the concept of the game and really love the fluent movement! Although, I would recommend spamming the mouse button, similar to Moba Games such as LOL, instead of being forced to hold the mouse button


Additionally, also got sniped while hiding, but maybe the hunter found a glitch ahah

Love the game and the concept. Sometimes was really pissed while holding shift to walk faster :D

Either way, great concept. After the third puzzle, I am not sure if there is anything else or a bug, but would always get brought back to the same level after the fade away.

Loved the graphics and environment, that despite being simple, was quite actually nice, specially the lights. My major issue was the sensitivity of the camera as every time I turned the camera around for just a little bit, I would do almost a 720º degree turn. Despite that, great work and I think the major obstacle is being able to submit some kind of prototype.

Appreciate the compliment!
The drawing component and animations have never been my cup of tea, but practice always makes perfect! :D

Unfortunately had some trouble implementing the mechanic of "Hold the 'jump' button to jump higher"  and was already late for me and had to work the next day.

Will try to work on the game a little longer afterwards and try to add that feature as the game is currently only at 20% of initial scope in terms of level design and other :D

Always a challenge to make for it to be completable, but always fun!

Loved the idea and I think this game can actually be really great if implemented correctly with a somewhat drama and puzzle game where you have random events appearing in the middle of the road for the player to solve a mystery or something similar to that.

The game currently seems to lack a lot of mechanics with the player only being able to accelerate and turn the wheel to drive (which is really well implemented you should leverage it), but requires a little bit more polishing on the objective, but let me know if I'm missing something cause I love the idea, it can be fun to be implemented in different concepts and has a lot of potential in my eyes. 

I believe the concept was well applied and it gets really challenging immediately in the beginning with so many rockets. Think you could scale it depending on the score the player currently has, getting harder every time.

Another thing I noticed is that, after collecting all the bottles, the player would only be left dodging the rockets without being able to score more points and increase my high score. Not sure if it was a bug or if a bottle spawner was never implemented.

Would recommend using a spawn mechanic similar to Snake, that when a bottle is collected, another would spawn, and you could even make it look like someone threw the bottles from the buildings above, so they don't just magically appear.

Fun concept and a challenging game either way. Congrats!

Hated this! Completely had a hard time as if it was a real-life experience and had to feel the and suffering the pressure of working as a cash-register worker!! Just kidding!

Loved the concept, the theme was correctly applied, and loved the art! Would love to have those skills!

Was a little bit confusing where should I exactly scan the items, but after a while found the sweet spot!

Simple and fun!

Initially was really confused trying to understand the controls as the character was not moving, but then I remembered that I could teleport and everything made sense there :D

Loved the idea, love the concept. The music and art are pretty cute, although when the music reaches its end and stops playing, I feel like I'm too slow for the game, which challenges me (complete the level before the music ends)!

 The mechanics were really well implemented!

Great game, a lot of fun!

Loved the idea of having to be quick at all times and reminded me a lot of the chasing sequences of Celeste while having to solve puzzles at a fast pace to avoid being caught up by the skull.

Despite the simplicity, I love that type of art, and congrats on the game.

Audio was missing unfortunately, but awesome game and would love to implement the concept in the future in a game of my own. 

Thank you for your feedback!

There are a total of 7 checkpoints in the whole level so maybe you just weren't able to reach it :D

That is just a small portion of the level :D Initially thought about having a complete view of the level, but it was too hard to avoid collisions, therefore, changes were made to be more zoomed in the level. Appreciate the feedback!

We will be upgrading and still be working upon the game design and that will be the next focus for the game, as due to time constraints, we weren't able to prepare it on time! Appreciate the comment!

Thank you for the comment! Had some issues to keep the controls to be extremely precise, but the main idea will be to convert the game into mobile version, to use the touch screen to have a better grasp of the player control!

Considering the amount of minutes you played the game, no, but overall, a tiny bit ahaha
Just keep grinding!

thank you!! Really appreciate the comment!

Thank you so much and it was quite some good feedback! Might think about adding it into the game.

Thank you so much and it was quite challenging for the art, but my friend managed to get everything in perfect sinc

Thank you!! really appreciate it!

Appreciate the comment

Happy to hear that and we will try to improve on the game by turning it into a mobile game.

Logs did not give any extra damage to the player to avoid excessive consequences, as, for each hit, it will make the player get stunned. Damage would make it worse.

Regarding the shark, if you survive long enough, you might see he is not that slow ahahah

I participated for the first time in the previous mini jam and I Would like to recommend to don't expect to achieve high results but also don't demotivate yourself.

You have time to work and even though you might not be as skilled as many other people, being it in art, music, or coding, the objective behind the game jams is to learn, try new things and have fun. Therefore, have fun!!

This experience is awesome and I can say for sure that you are going to love the voting period, where you will not only be able to try others' games and learn a lot from other people and the concepts and ideas behind those but also learn from comments and reviews you will obtain from people playing your game.

Just don't forget as I did in the previous jam that the limitation is something that you should really take into account!

Good luck and hope I will play your game and many others :D

Great game! Just found a little bug that I would suggest correcting!

If I keep moving, my speed will start to increase the other way around! Meaning, if I keep holding the left arrow, as my speed gets to zero, I will be increasing my speed towards the right side. Therefore, I was able to exploit the game and complete all levels without the dash as I was always increasing my speed with reverse controls.

To correct it, not knowing exactly the platform you used to make the game, just set the variable speed to 0 if it is less or equal to 0!

Besides that, really cute and a great concept! :)

That's true! Not sure if it would be considered as not pacifist this way, therefore, I tried it either way.

Thanks! Was not sure if emotional would be also considered but even if I don't win, the experience was awesome! Thanks for the feedback!