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A jam submission

DodgeBoxView game page

Dodge bullets while being locked in the box
Submitted by karasikrus, RoundedGlint585 — 12 hours, 19 minutes before the deadline
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DodgeBox's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#54.1114.111
Audio#53.6673.667
How well does the game fit the themes?#64.2224.222
Overall#63.7783.778
How much do you enjoy the game overall?#83.6673.667
Visuals#113.2223.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours each

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Comments

Submitted

It's a nice little game that really fits the theme!

As the others pointed out, maybe the idea of the box was underused or at least not as strong as it could have been. And I found the controls of the character a bit too slippery for that kind of game, when you have to be precise in your movements. More friction could have been nice.

But overall a really fun one to be sure!

Submitted

I like the concept.

The feeling of moving the box is great. But it's true that moving the box doesn't always feel necessary. I know that in 3 hours it's hard to do everything you have in mind, but there's something missing that pushes the player to make more use of this game mechanic. For example, getting a bonus that slows down projectiles.

Developer

Thank you for playing. Great idea, it would be more intersting with extra pick-ups.

Submitted (1 edit)

I really like the game overall, its a neat concept but I felt like I never really needed to move the box and the death could do with some game feel(screenshake, sfx, impact) and the dash didn't feel very dashy(if that makes sense). Also I enjoyed the music. Overall its a fun experience.

Submitted

I felt like I could cheat the system by just only using WASD, so I don't have to focus moving the box too :) Very interesting mechanic.