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Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #5 | 4.111 | 4.111 |
Overall | #13 | 3.178 | 3.178 |
Audio | #14 | 3.000 | 3.000 |
Gameplay | #16 | 3.000 | 3.000 |
Visuals | #17 | 3.000 | 3.000 |
How much do you enjoy the game overall? | #20 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
It honestly feels too easy to just get into a corner and shoot blindly into the room. The biggest difficulty is in trying to find the character at the start before they get killed haha. Maybe making it so that only the enemies in the light that are shot could die, would make things at least a bit more difficult.
the concept is so creative and the game is so fun, maybe check out my game as well (wouldve played more if there was restart btn)
Thanks for the game! I shot like 100 bullets at the wall and it made like a weird fortress of bullets lol
yeahhh they are great for that! there isn't a cool down on the shot speed so you can shoot so many!
It is a fun game!
By the way, is that by design that enemies die from bullets fired ages ago?
haha no, i ran out of time so i didnt have a chance to remove the bullets after theyve hit a wall
This game fit the theme really well and was a lot of fun to play! I really liked that you could use your mouse to look anywhere on screen and weren't stuck just looking at where the player was. This was really useful for finding nearby enemies and also really added to the fun/difficulty as you have to remember when the player was. I also loved the designs of the round player character with their eye patch and the square enemies. Really great job! :)
thank you!! i made him in like 30 seconds and then based the logo off of them! i definitely could.ve added more in the time frame (e.g. pickups for points)but quite happy with it overall!