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Domeen0

100
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A member registered Oct 11, 2019 · View creator page →

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The game is pretty relaxing, its pretty nice that you can just hold LMB to place stuff. I wish there were some more obstacles to swat away or something to save the wheat.

The game is pretty easy, donesn't really get harder. Enemies only come from the top which doesn't really help. The game could use some music, currently sounds really empty with just the hitting sound effect.

Definitely fits the theme, cozy vibe, nice sound effects, good texture. I wish the faces had a bit of a different hue than the leaves though.

I wish there was some sound effect for eating the leaves lol.

Both the player and the enemy collisions are too big, it makes things more difficult.
Not a fan of the music.
Art is quite good, im curious if you made it yourself or if it's an asset pack.
The game feels like it's more about descending rather than climbing to the top.

The game is very bare bones.
There are barely any challenges in playing it.
Should increase the collision of the crown or lower it, almost missed the thing.
There aren't any sounds.
On the plus side, the sliding kinda works in this kinda game.
The palette is pretty nice, but the bullets don't really fit in style wise.

It might have been kinda funny to make the ice even more slippery, lean even more into the rage game aspect of the game.
Though most of the game is pretty easy, right until the end.
Music reminds me of old windows christmas games.
Not much to talk about in terms of visuals, except the penguin crumbling after every jump like a squished soda can(not an insult).

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Pretty smooth gameplay. Impressive art for just 3 hours. Though movement felt kinda....choppy? That might be fault of the engine or my laptop though.
Music is...disturbing.
Also I found a bug where if you die in a way where a ghost stands in the spot you respawn you get stuck in a death loop.
Use of the theme is kinda basic though.

The gameplay loop is pretty good, the gameplay itself is really smooth.
Music fits in pretty well, the art style is pretty simple and consistant.
But I really gotta ask, was the game playtested? Because im pretty sure the spike level is impossible.

Sound effects are a bit too sharp for my ears. It would've been more fun if the hints weren't there after the first level.
Art style is consistant. But to be honest there isn't really much use of a theme in a meaningful way.

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The gameplay is alright, it's strategic in a way. IMO the music doesn't really fit the chill gameplay though. Also the game is fairly easy and kind of lacks challenge. Art is pretty though. I wish it was possible to move the pointer thing smoother, rather than having to spam the arrow keys though.

They were supposed to be, but SOMEONE messed up their order and made it so for example after the plant question the next mole has a plant hat.

Finally, a decent use of AI art.

Was this game inspired by "Scuba" ?

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I found a couple bugs, first one is when you try to shoot to the left, after returning to the base position the rod begins to sink into the ground and the string disappears, second one is when you have the shop open when you are reeling in any fish, you don't get any money for it.
I also wish you could just click anywhere instead of just the bait, but that's just a small complaint.

Well, its a rhythm game...with the worst control input for this kinda game possible. I do like how i can make the fisherman do a lil dance tho.

Gonna be honest, the game was really easy. Some more obstacles and detriments could probably improve the difficulty, like a limited range for the fishing or some obstacles that could kill the player, but the concept is aight.

Art of the game is really pretty, though visual novel kinda games aren't really my kinda thing.

Appreciate it.

Wait a minute, this isn't fishing, THIS IS JUST DIGGING!
Im kinda impressed you managed to implement a scoreboard though.

The graphics are nice, also the positioning for the direction you are fishing in is a bit wonky, should probably change it up a bit(sometimes I wanted to fish at the front and started fishing on the left).

The concept is aight, but honestly for this kinda game a score system is not really befitting. Especially since the score doesn't revert back after dying, so you can just die constantly in order to farm the points.

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The graphics are aight, there's a losing condition missing though. Also the jumping feels a bit pointless

Thestory was pretty good and the visuals are nice, but there ain't really much game to game. Still tho, good work.

The moves are pretty nice to control, if not a lil floaty(I do wish he jumped higher tho). I'm interested in seeing the moves advance more.

It's a good use of the theme. I kinda wish there were more obstacles, maybe a couple moving ones. Also maybe making the bar more noticeable/a tutorial showing it so the player can pay attention to it could help a bit.

I like it, its a unique use of the theme. The hand drawn style is clean and symplistic, and the main character looks like a clown. The musi is aight. Though I wish the jumping was a bit more...floaty? I know there's a double jump but it still kind of feels heavy. Also maybe different inputs for all the moves?

I like the idea for this, but I really wish it was more expanded on. Some fish variations(like speed and size wise), a losing condition, music etc... I'd like to see this finished eventually though, the art is kinda cool, with the combination of 3d models and hand drawn windows. (also the suction cup goes through the ship rails, while on the floor it bounces so that's a bug to fix).

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Honestly the setting is my kind of weird. I also like the whacky art, and the music is alright. Though if I had to pick niggles, perhaps a bigger distance between walls and stairs could be better, they sometimes get buggy, or how on the last map you can't walk down the stairs on the right after you go up them. The game kinda feels like a platformer point and click in a way with the fishing mechanic, I guess? I'd like to see this expanded a bit to be honest.

The game is pretty aight, the difficulty curve definitely rose high at the end. It was pretty easy apart from that to be honest. What does turn me off though is the weird contradiction between the styles, with the banana and fish being photorealistic, the ship and monster being hand drawn, the legs being a jpeg and the ship being pixel art. A more consistant style would have been nice, but overall I enjoyed the vibe of the game.

The art is quite minimalistic in terms of style and palette, the fish are pretty fast which provides a nice challenge, though a losing condition would probably complete the gameplay loop, without it this game is kind of like a clicker.

It feels quite difficult to catch the fish if the hook spawns too far from the area, which results in the cutoffs being a bit sudden. Perhaps having the juice filled 1/2nd or 1/4th at the start could fix that. I did enjoy the gameplay and the few graphics that there were however.

Yeahh, looking at it now in hindsight I should have added an ammo limit, but I had no time for that left anymore sadly.

As for the controls I honestly just went with what I saw fit, the game also had no playtesting done so it's difficulty curve is probably high.

Calling it rough around the edges is an insult to bricks.

Is it okay to edit the game page, like the header and stuff after submitting? I wanna make it nicer but didn't have the time to do it.

Is the tutorial supposed to end right after the "press right or left to ram other cars" thing?

I was able to get to lvl 40

Im not sure any card is higher than the ace? And a Jack sure as hell isn't higher than an ace.

Yup, it was either that or holding the button, but this method adds to the difficulty of the game(also with holding the worm would easily fly into obstacles).

To be honest, the gameplay doesn't really fit into the theme, also I feel like the music is too dark and gloomy for this kinda game. Something more lo-fi relaxing, or turning this into a beat game would have worked better.