The game is pretty relaxing, its pretty nice that you can just hold LMB to place stuff. I wish there were some more obstacles to swat away or something to save the wheat.
Domeen0
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The game is very bare bones.
There are barely any challenges in playing it.
Should increase the collision of the crown or lower it, almost missed the thing.
There aren't any sounds.
On the plus side, the sliding kinda works in this kinda game.
The palette is pretty nice, but the bullets don't really fit in style wise.
It might have been kinda funny to make the ice even more slippery, lean even more into the rage game aspect of the game.
Though most of the game is pretty easy, right until the end.
Music reminds me of old windows christmas games.
Not much to talk about in terms of visuals, except the penguin crumbling after every jump like a squished soda can(not an insult).
Pretty smooth gameplay. Impressive art for just 3 hours. Though movement felt kinda....choppy? That might be fault of the engine or my laptop though.
Music is...disturbing.
Also I found a bug where if you die in a way where a ghost stands in the spot you respawn you get stuck in a death loop.
Use of the theme is kinda basic though.
I found a couple bugs, first one is when you try to shoot to the left, after returning to the base position the rod begins to sink into the ground and the string disappears, second one is when you have the shop open when you are reeling in any fish, you don't get any money for it.
I also wish you could just click anywhere instead of just the bait, but that's just a small complaint.
I like it, its a unique use of the theme. The hand drawn style is clean and symplistic, and the main character looks like a clown. The musi is aight. Though I wish the jumping was a bit more...floaty? I know there's a double jump but it still kind of feels heavy. Also maybe different inputs for all the moves?
I like the idea for this, but I really wish it was more expanded on. Some fish variations(like speed and size wise), a losing condition, music etc... I'd like to see this finished eventually though, the art is kinda cool, with the combination of 3d models and hand drawn windows. (also the suction cup goes through the ship rails, while on the floor it bounces so that's a bug to fix).
Honestly the setting is my kind of weird. I also like the whacky art, and the music is alright. Though if I had to pick niggles, perhaps a bigger distance between walls and stairs could be better, they sometimes get buggy, or how on the last map you can't walk down the stairs on the right after you go up them. The game kinda feels like a platformer point and click in a way with the fishing mechanic, I guess? I'd like to see this expanded a bit to be honest.
The game is pretty aight, the difficulty curve definitely rose high at the end. It was pretty easy apart from that to be honest. What does turn me off though is the weird contradiction between the styles, with the banana and fish being photorealistic, the ship and monster being hand drawn, the legs being a jpeg and the ship being pixel art. A more consistant style would have been nice, but overall I enjoyed the vibe of the game.