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ROCKOMOTIVE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #9 | 3.750 | 3.750 |
Visuals | #14 | 3.250 | 3.250 |
Overall | #15 | 2.950 | 2.950 |
Audio | #15 | 2.500 | 2.500 |
How much do you enjoy the game overall? | #16 | 2.625 | 2.625 |
Gameplay | #17 | 2.625 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
a bit under 3 hrs
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Comments
The concept is good, but following, I think, would improve the game (just my opinions)
Good submission.
It's cool even if you can cheese the game by just mashing all keys at once.
Good job anyway !
It's cool even if you can cheese the game by just mashing all keys at once.
Good job anyway !
I liked the art :) It is a bit sad that throwing a dynamite into the car does nothing.
The idea is there, but to be honest using the H J K L keys is kinda of annoying/difficult. It would have been better using the number keys, also there really is nothing stopping the player from just mashing all the keys. It also is difficult to play the game without the mashing, because of how quickly everything is going.
Nice try. +1 for Godot using :D. Unfortunately You forgot to block key mashing because we are not punished for click bad key. I can play forever by using that. XD
You are right, there's no mechanism preventing key mashing. :)