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A jam submission

Nine+ Lives AscentView game page

Climb buildings using the power of your nine (and way more) lives
Submitted by juzdepeche — 1 day, 11 hours before the deadline
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Nine+ Lives Ascent's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#42.8743.400
Visuals#63.2123.800
How much do you enjoy the game overall?#102.1972.600
Gameplay#102.5353.000
Overall#102.4682.920
How well does the game fit the themes?#141.5211.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours

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Comments

Submitted(+1)

Well, that was something different, I'm not sure about the efficacy of killing a cat over and over again. There cruel streak in you.  A little bit too challenging for me this game, but I appreciate how well-made it was.

Developer(+1)

Thank you for playing Stealthness:)

Submitted(+1)

Wasn't able to stick to the wall until the very end, but the game is really fun! I enjoyed the art & music as well :)

Developer(+1)

Thank you Gleefre for playing and reporting the stick issue:)

Submitted(+1)

I tried some times to stick the cat to the wall and it would do it, maybe my lack of skill here, so I started making a big tower of corpses 😅

Developer

Haha thanks for playing MrBrego, yes I found this bug when my time was up. It sticks only on collision enter while it should also be on collision stay.

By the way, I just played your game and wow!! You really did a great job, well played:)

Submitted(+1)

Id love to see the dying mechanic with a little twist to make it more entertaining, and good game guys! :)

Developer (1 edit)

Heyy @mcarrera! Good job for finishing the game! I absolutely agree with you, since the death is our main game mechanic, we could add a little more spices, did you have any ideas in mind?:)

Submitted(+1)

Hey @juzdepeche, thank you so much. Also, congrats to you for achieving it! 

I would go for a double jump ability that you unlock in the middle of the course. Platforming mechanics will open up a new field, and returning to the last position/corpse is more dynamic.