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Nine+ Lives Ascent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 2.874 | 3.400 |
Visuals | #6 | 3.212 | 3.800 |
How much do you enjoy the game overall? | #10 | 2.197 | 2.600 |
Gameplay | #10 | 2.535 | 3.000 |
Overall | #10 | 2.468 | 2.920 |
How well does the game fit the themes? | #14 | 1.521 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Well, that was something different, I'm not sure about the efficacy of killing a cat over and over again. There cruel streak in you. A little bit too challenging for me this game, but I appreciate how well-made it was.
Thank you for playing Stealthness:)
Wasn't able to stick to the wall until the very end, but the game is really fun! I enjoyed the art & music as well :)
Thank you Gleefre for playing and reporting the stick issue:)
I tried some times to stick the cat to the wall and it would do it, maybe my lack of skill here, so I started making a big tower of corpses 😅
Haha thanks for playing MrBrego, yes I found this bug when my time was up. It sticks only on collision enter while it should also be on collision stay.
By the way, I just played your game and wow!! You really did a great job, well played:)
Id love to see the dying mechanic with a little twist to make it more entertaining, and good game guys! :)
Heyy @mcarrera! Good job for finishing the game! I absolutely agree with you, since the death is our main game mechanic, we could add a little more spices, did you have any ideas in mind?:)
Hey @juzdepeche, thank you so much. Also, congrats to you for achieving it!
I would go for a double jump ability that you unlock in the middle of the course. Platforming mechanics will open up a new field, and returning to the last position/corpse is more dynamic.