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Bank Heist Simulator 2000's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.000 | 4.000 |
How much do you enjoy the game overall? | #1 | 4.000 | 4.000 |
Audio | #1 | 4.000 | 4.000 |
Overall | #1 | 4.000 | 4.000 |
Visuals | #2 | 4.364 | 4.364 |
How well does the game fit the themes? | #11 | 3.636 | 3.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
~3 hours (had a few crashes)
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Comments
Good intro, smooth gameplay, cools graphics and the groovy music fits with the gameplay, nice work :D
Nice entry! The gameplay is very intuitive and the minimalist artsyle fits very well. Good work
Some hit boxes were a little weird, but what a piece of enjoyment you've made! Loved the art and the rhythm, I feel that you even took time to adjust the rotation step according to the beat, that feels so cool IMO. Nice intro, looks like a lot of planned work for a 3-hour game. Congratulations!
Super Duper Awesome!
Super cool introduction and super cool atmosphere.
Simple gameplay, but I kept up thanks to the rithm and aesthetics.
My favorite of the Jam.
Super cool work!
PD: How did you manage the policemen position alternation on the beat?
I timed the beat in audacity to be every half second, and just had a looping command that looped every 0.5 seconds and told the AI to movie and rotate, as well as telling the walls to change color. Regarding the movement in particular, Unity has a smooth step function that I kind of hacked to allow me to define X number of steps between a start and end location, and the script just iterates on those steps until it hits the end, then it ping pongs.
Awesome!
Intro cutscene was super cool. Gameplay pretty fun too! I also think adding a few more levels would be pretty nice. Graphics and sounds were superb.
For sure a cool idea. Would defo recomment adding a few more levels post jam :)