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Hard Cheese [Trijam 236]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #4 | 4.000 | 4.000 |
How much do you enjoy the game overall? | #13 | 3.111 | 3.111 |
Overall | #14 | 3.133 | 3.133 |
Audio | #15 | 2.889 | 2.889 |
Gameplay | #17 | 2.889 | 2.889 |
Visuals | #25 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2hr 40 mins
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Comments
My high score was 23. Feels unclear on how many traps you can actually place. Interesting that you used AI to generate images. I also agree that this cheese-mouse prey gives a perfect lore for other directions. Well made!
There should be a maximum of three traps down at a time. However, most of the time, you could set down more, and I had run out of time to debug the issues.
AI images were necessary because I only had 4 hours before submission ended, and there was no time to draw my own.
Thank you for your feedback.
Simple but effective. I was wondering if this could evolve to a tower defense… Maybe with more time.
I think a tower-defense game would be a pretty neat direction for this game.
I wanted to add movement to the cheese but ran out of time.
Thank you for your feedback